Control.KeyUp Control.KeyUp Control.KeyUp Control.KeyUp Event

정의

컨트롤에 포커스가 있을 때 키를 눌렀다 놓으면 발생합니다.Occurs when a key is released while the control has focus.

public:
 event System::Windows::Forms::KeyEventHandler ^ KeyUp;
public event System.Windows.Forms.KeyEventHandler KeyUp;
member this.KeyUp : System.Windows.Forms.KeyEventHandler 
Public Custom Event KeyUp As KeyEventHandler 

예제

다음 코드 예제에서는 합니다 KeyUp 이벤트는 Help 사용자에 게 도움말 팝업 스타일을 표시 하는 클래스입니다.The following code example uses the KeyUp event with the Help class to display pop-up style help to the user.

   // This example demonstrates how to use the KeyUp event with the Help class to display
   // pop-up style help to the user of the application. When the user presses F1, the Help
   // class displays a pop-up window, similar to a ToolTip, near the control. This example assumes
   // that a TextBox control, named textBox1, has been added to the form and its KeyUp
   // event has been connected to this event handler method.
private:
   void textBox1_KeyUp( Object^ /*sender*/, System::Windows::Forms::KeyEventArgs^ e )
   {
      
      // Determine whether the key entered is the F1 key. Display help if it is.
      if ( e->KeyCode == Keys::F1 )
      {
         
         // Display a pop-up help topic to assist the user.
         Help::ShowPopup( textBox1, "Enter your first name", Point(textBox1->Right,this->textBox1->Bottom) );
      }
   }
// This example demonstrates how to use the KeyUp event with the Help class to display
// pop-up style help to the user of the application. When the user presses F1, the Help
// class displays a pop-up window, similar to a ToolTip, near the control. This example assumes
// that a TextBox control, named textBox1, has been added to the form and its KeyUp
// event has been contected to this event handler method.
private void textBox1_KeyUp(object sender, System.Windows.Forms.KeyEventArgs e)
{
    // Determine whether the key entered is the F1 key. Display help if it is.
    if(e.KeyCode == Keys.F1)
    {
        // Display a pop-up help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your first name", new Point(textBox1.Right, this.textBox1.Bottom));
    }
}
' This example demonstrates how to use the KeyUp event with the Help class to display
' pop-up style help to the user of the application. When the user presses F1, the Help
' class displays a pop-up window, similar to a ToolTip, near the control. This example assumes
' that a TextBox control, named textBox1, has been added to the form and its KeyUp
' event has been contected to this event handler method.
Private Sub textBox1_KeyUp(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles textBox1.KeyUp
    ' Determine whether the key entered is the F1 key. Display help if it is.
    If e.KeyCode = Keys.F1 Then
        ' Display a pop-up help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your first name", New Point(textBox1.Right, Me.textBox1.Bottom))
    End If
End Sub 'textBox1_KeyUp

다음 코드 예제에서는 증가의 순서를 보여 줍니다.는 KeyDown, KeyUpKeyPress 이벤트에 이벤트 처리기를 등록 하는 방법에도 합니다.The following code example demonstrates the order of rising the KeyDown, KeyUp and KeyPress events, also how to register event handlers on them.

public partial class Form2 : Form
{
	public Form2()
	{
		InitializeComponent();
		textBox2.Multiline = true;
		textBox2.ScrollBars = ScrollBars.Both;

		//Setup events that listens on keypress
		textBox1.KeyDown += TextBox1_KeyDown;
		textBox1.KeyPress += TextBox1_KeyPress;
		textBox1.KeyUp += TextBox1_KeyUp;
	}

	// Handle the KeyUp event to print the type of character entered into the control.
	private void TextBox1_KeyUp(object sender, KeyEventArgs e)
	{
		textBox2.AppendText( $"KeyUp code: {e.KeyCode}, value: {e.KeyValue}, modifiers: {e.Modifiers}" + "\r\n");
	}

	// Handle the KeyPress event to print the type of character entered into the control.
	private void TextBox1_KeyPress(object sender, KeyPressEventArgs e)
	{
		textBox2.AppendText( $"KeyPress keychar: {e.KeyChar}" + "\r\n");
	}

	// Handle the KeyDown event to print the type of character entered into the control.
	private void TextBox1_KeyDown(object sender, KeyEventArgs e)
	{
		textBox2.AppendText( $"KeyDown code: {e.KeyCode}, value: {e.KeyValue}, modifiers: {e.Modifiers}" + "\r\n");
	}
}
Public Class Form2

    ' Handle the KeyDown event to print the type of character entered into the control.
    Private Sub TextBox1_KeyDown(sender As Object, e As KeyEventArgs) Handles TextBox1.KeyDown
        TextBox2.AppendText($"KeyDown code: {e.KeyCode}, value: {e.KeyValue}, modifiers: {e.Modifiers}" + vbCrLf)
    End Sub

    ' Handle the KeyPress event to print the type of character entered into the control.
    Private Sub TextBox1_KeyPress(sender As Object, e As KeyPressEventArgs) Handles TextBox1.KeyPress
        TextBox2.AppendText($"KeyPress keychar: {e.KeyChar}" + vbCrLf)
    End Sub

    ' Handle the KeyUp event to print the type of character entered into the control.
    Private Sub TextBox1_KeyUp(sender As Object, e As KeyEventArgs) Handles TextBox1.KeyUp
        TextBox2.AppendText($"KeyUp code: {e.KeyCode}, value: {e.KeyValue}, modifiers: {e.Modifiers}" + vbCrLf)
    End Sub

End Class

설명

키 이벤트가 다음 순서 대로 발생합니다.Key events occur in the following order:

  1. KeyDown

  2. KeyPress

  3. KeyUp

만 폼 수준에서 키보드 이벤트를 처리 하 고 키보드 이벤트를 수신할 다른 컨트롤에서는 설정 합니다 KeyPressEventArgs.Handled 폼의 속성 KeyPress 이벤트 처리 메서드를 true입니다.To handle keyboard events only at the form level and not enable other controls to receive keyboard events, set the KeyPressEventArgs.Handled property in your form's KeyPress event-handling method to true. 컨트롤에서 탭, 리턴, ESC 키를 및 화살표 키와 같은 특정 키를 자동으로 처리 됩니다.Certain keys, such as the TAB, RETURN, ESC, and arrow keys are handled by controls automatically. 이러한 키에 KeyUp 재정의 해야 이벤트는 IsInputKey 양식의 각 컨트롤의 메서드.To have these keys raise the KeyUp event, you must override the IsInputKey method in each control on your form. 재정의 위한 코드 IsInputKey 특수 키 중 하나를 누를 경우 확인 하 고 값을 반환 해야 true합니다.The code for the override of IsInputKey would need to determine if one of the special keys is pressed and return a value of true.

이벤트 처리에 대한 자세한 내용은 이벤트 처리 및 발생 을 참조하십시오.For more information about handling events, see Handling and Raising Events.

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