Vector3D.Subtraction 연산자

정의

Vector3D 구조체에서 Point3D 구조체 또는 Vector3D 구조체를 뺍니다.

오버로드

Subtraction(Vector3D, Vector3D)

Vector3D 구조체에서 Vector3D 구조체를 뺍니다.

Subtraction(Vector3D, Point3D)

Point3D 구조체에서 Vector3D 구조체를 뺍니다.

Subtraction(Vector3D, Vector3D)

Vector3D 구조체에서 Vector3D 구조체를 뺍니다.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

매개 변수

vector1
Vector3D

구조체를 뺄 원본 Vector3D 구조체입니다.

vector2
Vector3D

vector1에서 뺄 Vector3D 구조체입니다.

반환

Vector3D

vector1에서 vector2를 뺀 결과입니다.

예제

다음 예제에서는 오버로드된 빼기 연산자를 사용하여 구조체에서 Vector3D 구조를 빼는 Vector3D 방법을 보여줍니다.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

추가 정보

적용 대상

Subtraction(Vector3D, Point3D)

Point3D 구조체에서 Vector3D 구조체를 뺍니다.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

매개 변수

vector
Vector3D

구조체를 뺄 원본 Vector3D 구조체입니다.

point
Point3D

vector에서 뺄 Point3D 구조체입니다.

반환

Point3D

vector에서 point를 뺀 결과입니다.

예제

다음 예제에서는 오버로드된 빼기 연산자를 사용하여 구조체에서 Vector3D 구조를 빼는 Point3D 방법을 보여줍니다.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

추가 정보

적용 대상