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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 구조체

D3D12_VERSIONED_ROOT_SIGNATURE_DESC 구조체를 쉽게 초기화할 수 있도록 하는 도우미 구조체입니다.

구문

struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC  : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC{
       CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC();
       explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o);
       explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o);
       explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o);
       CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
       CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
       CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT);
  void inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
  void static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
  void inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
  void static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
};

멤버

CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC()

초기화되지 않은 새 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 인스턴스를 만듭니다.

explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o)

D3D12_VERSIONED_ROOT_SIGNATURE_DESC 구조체의 내용으로 초기화된 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)

D3D12_ROOT_SIGNATURE_DESC 구조체의 내용으로 초기화된 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)

D3D12_ROOT_SIGNATURE_DESC1 구조체의 내용으로 초기화된 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하여 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

UINT numParameters

const D3D12_ROOT_PARAMETER* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하여 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

UINT numParameters

const D3D12_ROOT_PARAMETER1* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)

기본 매개 변수를 사용하여 초기화된 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 새 인스턴스를 만듭니다.

UINT numParameters = 0

const D3D12_ROOT_PARAMETER1* _pParameters = NULL

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하는 함수를 지정합니다.

UINT numParameters

const D3D12_ROOT_PARAMETER* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하는 함수를 지정합니다.

D3D12_VERSIONED_ROOT_SIGNATURE_DESC 및 desc

UINT numParameters

const D3D12_ROOT_PARAMETER* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하는 함수를 지정합니다.

UINT numParameters

const D3D12_ROOT_PARAMETER1* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

다음 매개 변수를 초기화하는 함수를 지정합니다.

D3D12_VERSIONED_ROOT_SIGNATURE_DESC 및 desc

UINT numParameters

const D3D12_ROOT_PARAMETER1* _pParameters

UINT numStaticSamplers = 0

const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE

요구 사항

요구 사항
헤더
D3dx12.h

참고 항목

D3D12_VERSIONED_ROOT_SIGNATURE_DESC

D3D12용 도우미 구조체