Particle Documentation - Emitter Disc component
This component spawns particles using a disc shape. Particles can be spawned inside the shape, or on its outer perimeter.
"minecraft:emitter_shape_disc": {
// specifies the normal of the disc plane, the disc will be perpendicular to this direction
// defaults to [ 0, 1, 0 ]
"plane_normal": "x", // this variant has the normal in the x axis
"plane_normal": "y", // this variant has the normal in the y axis
"plane_normal": "z", // this variant has the normal in the z axis
"plane_normal": [ <float/molang>, <float/molang>, <float/molang> ], // custom direction for the normal
// specifies the offset from the emitter to emit the particles
// evaluated once per particle emitted
"offset": [<float/molang>, <float/molang>, <float/molang>] <default:[0, 0, 0]>
// disc radius
// evaluated once per particle emitted
"radius": <float/molang> <default:1>
// emit only from the edge of the disc
"surface_only": <bool> <default:false>
// specifies the direction of particles. Defaults to "outwards"
"direction": "inwards" // particle direction towards center of disc
"direction": "outwards" // particle direction away from center of disc
// evaluated once per particle emitted
"direction": [<float/molang>, <float/molang>, <float/molang>]
}
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