Effect Class
Represents an effect - like poison - that has been added to an Entity.
Properties
amplifier
read-only amplifier: number;
Gets an amplifier that may have been applied to this effect. Sample values range typically from 0 to 4. Example: The effect 'Jump Boost II' will have an amplifier value of 1.
Type: number
Warning
This property can throw errors when used.
displayName
read-only displayName: string;
Gets the player-friendly name of this effect.
Type: string
Warning
This property can throw errors when used.
duration
read-only duration: number;
Gets the entire specified duration, in ticks, of this effect. There are 20 ticks per second. Use @minecraft/server.TicksPerSecond constant to convert between ticks and seconds.
Type: number
Warning
This property can throw errors when used.
typeId
read-only typeId: string;
Gets the type id of this effect.
Type: string
Warning
This property can throw errors when used.
Methods
isValid
isValid(): boolean
Returns whether an effect instance is available for use in this context.
Returns boolean
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for