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CodeClass2.AddImplementedInterface(Object, Object) Method

Definition

Adds an interface to the list of inherited objects.

EnvDTE::CodeInterface AddImplementedInterface(winrt::Windows::Foundation::IInspectable const & Base, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(63)]
public EnvDTE.CodeInterface AddImplementedInterface (object Base, object Position);
[<System.Runtime.InteropServices.DispId(63)>]
abstract member AddImplementedInterface : obj * obj -> EnvDTE.CodeInterface
Public Function AddImplementedInterface (Base As Object, Optional Position As Object) As CodeInterface

Parameters

Base
Object

Required. The interface that the class will implement. This is either a CodeInterface object or a fully-qualified type name.

Position
Object

Optional. Default = 0. The code element after which to add the new interface.

If the value is a Long data type, then Position indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Returns

A CodeInterface object.

Implements

Attributes

Examples

[Visual Basic]

Sub AddImplementedInterfaceExample(ByVal dte As DTE2)  
    ' Before running this example, open a code document from a project  
    ' and place the insertion point inside a class definition.  
    Try  
        ' Retrieve the CodeClass at the insertion point.  
        Dim sel As TextSelection = _  
            CType(dte.ActiveDocument.Selection, TextSelection)  
        Dim cls As CodeClass = _  
            CType(sel.ActivePoint.CodeElement( _  
            vsCMElement.vsCMElementClass), CodeClass)  
        Dim cm As CodeModel = _  
            cls.ProjectItem.ContainingProject.CodeModel  

        ' Add a new implemented interface to the class.  
        cls.AddImplementedInterface(ConvertFullName(cm, _  
            "System.IDisposable"))  
    Catch ex As Exception  
        MsgBox(ex.Message)  
    End Try  
End Sub  

Function ConvertFullName(ByVal cm As CodeModel, _  
    ByVal fullName As String) As String  
    ' Convert a .NET type name into a C++ type name.  
    If (cm.Language = CodeModelLanguageConstants.vsCMLanguageVC) Or _  
        (cm.Language = CodeModelLanguageConstants.vsCMLanguageMC) Then  
        Return fullName.Replace(".", "::")  
    Else  
        Return fullName  
    End If  
End Function  

[C#]

public void AddImplementedInterfaceExample(DTE2 dte)  
{  
    // Before running this example, open a code document from a project  
    // and place the insertion point inside a class definition.  
    try  
    {  
        // Retrieve the CodeClass at the insertion point.  
        TextSelection sel =   
            (TextSelection)dte.ActiveDocument.Selection;  
        CodeClass cls =   
            (CodeClass)sel.ActivePoint.get_CodeElement(  
            vsCMElement.vsCMElementClass);  
        CodeModel cm = cls.ProjectItem.ContainingProject.CodeModel;  

        // Add a new implemented interface to the class.  
        cls.AddImplementedInterface(ConvertFullName(cm,   
            "System.IDisposable"), -1);  
    }  
    catch (Exception ex)  
    {  
        MessageBox.Show(ex.Message);  
    }  
}  

string ConvertFullName(CodeModel cm, string fullName)  
{  
    // Convert a .NET type name into a C++ type name.  
    if ((cm.Language == CodeModelLanguageConstants.vsCMLanguageVC) ||   
        (cm.Language == CodeModelLanguageConstants.vsCMLanguageMC))  
        return fullName.Replace(".", "::");  
    else  
        return fullName;  
}  

Remarks

AddImplementedInterface adds a reference to an interface that the CodeClass2 object implements. AddImplementedInterface does not insert method stubs for the interface members.

Native Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

Applies to