PerspectiveCamera Construtores

Definição

Inicializa uma nova instância da classe PerspectiveCamera.

Sobrecargas

PerspectiveCamera()

Inicializa uma nova instância da classe PerspectiveCamera.

PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)

Inicializa uma nova instância da classe PerspectiveCamera usando a posição, direção e campo de visão especificados.

PerspectiveCamera()

Inicializa uma nova instância da classe PerspectiveCamera.

public:
 PerspectiveCamera();
public PerspectiveCamera ();
Public Sub New ()

Exemplos

<!-- Add a camera. -->
<Viewport3D.Camera>
    <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Aplica-se a

PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)

Inicializa uma nova instância da classe PerspectiveCamera usando a posição, direção e campo de visão especificados.

public:
 PerspectiveCamera(System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D lookDirection, System::Windows::Media::Media3D::Vector3D upDirection, double fieldOfView);
public PerspectiveCamera (System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D lookDirection, System.Windows.Media.Media3D.Vector3D upDirection, double fieldOfView);
new System.Windows.Media.Media3D.PerspectiveCamera : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.PerspectiveCamera
Public Sub New (position As Point3D, lookDirection As Vector3D, upDirection As Vector3D, fieldOfView As Double)

Parâmetros

position
Point3D

Point3D que especifica a posição da câmera.

lookDirection
Vector3D

Vector3D que especifica a direção da projeção da câmera.

upDirection
Vector3D

Vector3D que especifica a direção para cima de acordo com a perspectiva do observador.

fieldOfView
Double

Largura do ângulo de projeção da câmera, especificada em graus.

Exemplos

//Toggle between camera projections.
public void ToggleCamera(object sender, EventArgs e)
{
    if ((bool)CameraCheck.IsChecked == true)
    {
        OrthographicCamera myOCamera = new OrthographicCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 3);
        myViewport.Camera = myOCamera;
    }
    if ((bool)CameraCheck.IsChecked != true)
    {
        PerspectiveCamera myPCamera = new PerspectiveCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 50);
        myViewport.Camera = myPCamera;
    }
}
'Toggle between camera projections.
Public Sub ToggleCamera(ByVal sender As Object, ByVal e As EventArgs)
    If CBool(CameraCheck.IsChecked) = True Then
        Dim myOCamera As New OrthographicCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 3)
        myViewport.Camera = myOCamera
    End If
    If CBool(CameraCheck.IsChecked) <> True Then
        Dim myPCamera As New PerspectiveCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 50)
        myViewport.Camera = myPCamera
    End If
End Sub

Aplica-se a