UIElement.CaptureMouse Método

Definição

Tenta forçar a captura do mouse para esse elemento.Attempts to force capture of the mouse to this element.

public:
 virtual bool CaptureMouse();
public bool CaptureMouse ();
abstract member CaptureMouse : unit -> bool
override this.CaptureMouse : unit -> bool
Public Function CaptureMouse () As Boolean

Retornos

true se o mouse for capturado com êxito; caso contrário, false.true if the mouse is successfully captured; otherwise, false.

Implementações

Exemplos

O exemplo a seguir implementa um par de manipuladores para combinação de tecla de entrada e mouse que capturam (e descapturam) o mouse e habilitam um modo especial de mouse para exibir um modelo 3D.The following example implements a pair of handlers for mouse and key input combination that capture (and uncapture) the mouse and enable a special mouse mode for viewing a 3D model.

private void MouseDownHandler(object sender, MouseButtonEventArgs e)
{
    if (!Enabled) return;
    e.Handled = true;

    if (Keyboard.IsKeyDown(Key.F1) == true)
    {
        Reset();
        return;
    }

    UIElement el = (UIElement)sender;
    _point = e.MouseDevice.GetPosition(el);
    // Initialize the center of rotation to the lookatpoint
    if (!_centered)
    {
        ProjectionCamera camera = (ProjectionCamera)_slaves[0].Camera;
        _center = camera.LookDirection;
        _centered = true;
    }

    _scaling = (e.MiddleButton == MouseButtonState.Pressed);

    if (Keyboard.IsKeyDown(Key.Space) == false)
        _rotating = true;
    else
        _rotating = false;

    el.CaptureMouse();
}

private void MouseUpHandler(object sender, MouseButtonEventArgs e)
{
    if (!_enabled) return;
    e.Handled = true;

    // Stuff the current initial + delta into initial so when we next move we
    // start at the right place.
    if (_rotating == true)
    {
        _rotation = _rotationDelta * _rotation;
    }
    else
    {
        _translate += _translateDelta;
        _translateDelta.X = 0;
        _translateDelta.Y = 0;
    }

    //_scale = _scaleDelta*_scale;
    UIElement el = (UIElement)sender;
    el.ReleaseMouseCapture();
}
Private Sub MouseDownHandler(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
    If Not Enabled Then
        Return
    End If
    e.Handled = True


    If Keyboard.IsKeyDown(Key.F1) = True Then
        Reset()
        Return
    End If

    Dim el As UIElement = CType(sender, UIElement)
    _point = e.MouseDevice.GetPosition(el)
    ' Initialize the center of rotation to the lookatpoint
    If Not _centered Then
        Dim camera As ProjectionCamera = CType(_slaves(0).Camera, ProjectionCamera)
        _center = camera.LookDirection
        _centered = True
    End If

    _scaling = (e.MiddleButton = MouseButtonState.Pressed)

    If Keyboard.IsKeyDown(Key.Space) = False Then
        _rotating = True
    Else
        _rotating = False
    End If

    el.CaptureMouse()
End Sub

Private Sub MouseUpHandler(ByVal sender As Object, ByVal e As MouseButtonEventArgs)
    If Not _enabled Then
        Return
    End If
    e.Handled = True

    ' Stuff the current initial + delta into initial so when we next move we
    ' start at the right place.
    If _rotating = True Then
        _rotation = _rotationDelta * _rotation
    Else
        _translate += _translateDelta
        _translateDelta.X = 0
        _translateDelta.Y = 0
    End If

    '_scale = _scaleDelta * _scale
    Dim el As UIElement = CType(sender, UIElement)
    el.ReleaseMouseCapture()
End Sub

Comentários

Para ser capturado, um elemento deve ser habilitado.To be captured, an element must be enabled. Verifique se IsEnabled é true antes de chamar CaptureMouse.Check whether IsEnabled is true before you call CaptureMouse.

Se chamar CaptureMouse retornar true, IsMouseCaptured também será true.If calling CaptureMouse returns true, then IsMouseCaptured is also true.

Se chamar CaptureMouse retornar true, os eventos GotMouseCapture e IsMouseCapturedChanged serão gerados, com RoutedEventArgs.Source nos dados do evento relatados como o elemento onde o método CaptureMouse é chamado.If calling CaptureMouse returns true, then the GotMouseCapture and IsMouseCapturedChanged events are raised, with RoutedEventArgs.Source in the event data reported as the element where the CaptureMouse method is called. Se você forçar a captura, poderá interferir com as capturas existentes – especialmente com capturas relacionadas a arrastar e soltar com o mouse.If you force capture, you might interfere with existing captures - especially with captures that relate to drag-and-drop with the mouse.

Para limpar a captura do mouse de todos os elementos, chame Mouse.Capture com o parâmetro element fornecido como null.To clear mouse capture from all elements, call Mouse.Capture with the element parameter provided as null.

Aplica-se a

Veja também