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Dockable Class

Definition

Add a Dockable component to any object that has a Dockable and an ObjectManipulator or ManipulationHandler to make it dockable in Docks. That allows this object to be used as part of a palette, shelf or navigation bar together with other objects.

public ref class Dockable : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Experimental/Dock/Dockable")]
public class Dockable : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Experimental/Dock/Dockable")>]
type Dockable = class
    inherit MonoBehaviour
Public Class Dockable
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
Dockable
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

Dockable()

Properties

CanDock

True if this object can currently be docked, false otherwise.

CanUndock

True if this object can currently be undocked, false otherwise.

Methods

Dock(DockPosition)

Docks this object in a given DockPosition.

Undock()

Undocks this Dockable from the current DockPosition where it is docked.

Update()

Updates the transform and state of this object every frame, depending on manipulations and docking state.

Applies to

See also