CodeEnum.AddBase(Object, Object) Method

Definition

Adds an item to the list of inherited objects.

EnvDTE::CodeElement AddBase(winrt::Windows::Foundation::IInspectable const & Base, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(39)]
public EnvDTE.CodeElement AddBase (object Base, object Position);
[<System.Runtime.InteropServices.DispId(39)>]
abstract member AddBase : obj * obj -> EnvDTE.CodeElement
Public Function AddBase (Base As Object, Optional Position As Object) As CodeElement

Parameters

Base
Object

Required. The class from which to derive implementation.

For CodeEnum objects, Base is a variant containing a fully qualified type name or CodeType object upon which the new enum is based. For C#, this is the underlying type of enum.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddBase(Object, Object) indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Returns

A CodeElement object.

Attributes

Remarks

The correctness of the arguments is determined by the language behind the code model

AddBase returns a CodeElement object rather than a CodeType to accommodate Visual C++. The Kind of the returned object is vsCMElementVCBase for the implementation of Visual C++.

Note

The values of code model elements, such as classes, structures, functions, attributes, delegates, cannot be relied upon to remain the same at all times. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

Applies to