HandMeshVertex Struct

Definition

Represents an individual vertex in a hand mesh vertex buffer.

/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
struct HandMeshVertex
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
public struct HandMeshVertex
var handMeshVertex = {
position : /* Your value */,
normal : /* Your value */
}
Public Structure HandMeshVertex
Inheritance
HandMeshVertex
Attributes

Windows requirements

Device family
Windows 10, version 1903 (introduced in 10.0.18362.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v8.0)

Remarks

This vertex position and normal is expressed relative to the coordinate system returned by the HandMeshVertexState object's CoordinateSystem property. Each frame, you must always get the new vertices and then locate their new coordinate system to accurately position the hand mesh in the world.

Fields

Normal

The normal of the vertex.

Position

The position of the vertex.

Applies to