Share via


SceneMeshMaterialAttributeMap.Insert(String, SceneAttributeSemantic) Method

Definition

Inserts or replaces an item in the map.

public:
 virtual bool Insert(Platform::String ^ key, SceneAttributeSemantic value) = IMap<Platform::String ^, SceneAttributeSemantic>::Insert;
bool Insert(winrt::hstring const& key, SceneAttributeSemantic const& value);
public bool Insert(string key, SceneAttributeSemantic value);
function insert(key, value)
Public Function Insert (key As String, value As SceneAttributeSemantic) As Boolean

Parameters

key
String

Platform::String

winrt::hstring

The key associated with the item to insert.

value
SceneAttributeSemantic

The item to insert.

Returns

Boolean

bool

true if an item with the specified key is an existing item that was replaced; otherwise, false.

Implements

Applies to