SceneModelTransform.RotationAngle Property

Definition

Gets or sets the rotation angle applied to the node, in radians.

public:
 property float RotationAngle { float get(); void set(float value); };
float RotationAngle();

void RotationAngle(float value);
public float RotationAngle { get; set; }
var single = sceneModelTransform.rotationAngle;
sceneModelTransform.rotationAngle = single;
Public Property RotationAngle As Single

Property Value

Single

float

The rotation angle applied to the node, in radians.

Applies to