SceneNodeCollection.GetAt(UInt32) Method

Definition

Returns the item located at the specified index.

public:
 virtual SceneNode ^ GetAt(unsigned int index) = IVector<SceneNode ^>::GetAt;
SceneNode GetAt(uint32_t const& index);
public SceneNode GetAt(uint index);
function getAt(index)
Public Function GetAt (index As UInteger) As SceneNode

Parameters

index
UInt32

unsigned int

uint32_t

The integer index for the value to retrieve.

Returns

The SceneNode value at the specified index.

Implements

M:Windows.Foundation.Collections.IVector`1.GetAt(System.UInt32) M:Windows.Foundation.Collections.IVector`1.GetAt(unsigned int) M:Windows.Foundation.Collections.IVector`1.GetAt(uint32_t)

Applies to

See also