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ITextRange.Move(TextRangeUnit, Int32) Method

Definition

Moves the insertion point forward or backward by the specified number of units. If the text range is nondegenerate, it is collapsed to an insertion point at the start or end position of the text range, depending on count, and then is moved.

public:
 int Move(TextRangeUnit unit, int count);
int Move(TextRangeUnit const& unit, int const& count);
public int Move(TextRangeUnit unit, int count);
function move(unit, count)
Public Function Move (unit As TextRangeUnit, count As Integer) As Integer

Parameters

unit
TextRangeUnit

The units to move the insertion point. The default value is Character.

count
Int32

int

The number of units to move the insertion point. The default value is 1. If count is greater than zero, the insertion point moves forward, toward the end of the story. If count is less than zero, the insertion point moves backward, toward the beginning of the story. If count is zero, the range is unchanged.

Returns

Int32

int

The actual number of units the insertion point moves. For more information, see the Remarks section.

Remarks

If the range is degenerate (an insertion point), this method tries to move the insertion point the number of units specified by count.

If the range is nondegenerate and count is greater than zero, this method collapses the range to an insertion point at the end of the range, moves the resulting insertion point forward to a unit boundary (if it is not already at one), and then tries to move count – 1 units forward. If the range is nondegenerate and count is less than zero, this method collapses the range to an insertion point at the start of the range, moves the resulting insertion point backward to a unit boundary (if it isn't already at one), and then tries to move count – 1 units backward. Thus, in both cases, collapsing a nondegenerate range to an insertion point, whether moving to the start or end of the unit following the collapse, counts as a unit.

This method returns the number of units actually moved. This method never moves the insertion point beyond the story of this range. If count units would move the insertion point before the beginning of the story, the insertion point is moved to the story beginning and the result is set accordingly. Similarly, if count units would move the insertion point beyond the end of the story, it is moved to the story end.

Count corresponds to the number of times you press Ctrl+Right Arrow.

For example, if you press Ctrl+Right Arrow for the selections shown in both of the following figures, you end up with an insertion point at character position 8, because this command collapses the selections at their ends (7 and 8, respectively) and moves to the next Word boundary.

Character positions for text string The first selection does not include the blank space at character position 7, so Ctrl+Right Arrow moves past the space to the **Word** boundary at character position 8. The end position of the range is already at a **Word** boundary for the second selection, so Ctrl+Right Arrow just collapses the selection at that boundary. Similarly, Ctrl+Left Arrow, which for this text acts like `Move(Word, -1)`. But Ctrl+Left Arrow collapses the second selection at character position 4 and then moves to zero, because that's the next **Word** boundary in the direction of motion.

The return argument is set equal to the number of units that the insertion point is moved, including one unit for collapsing a nondegenerate range and moving it to a unit boundary. So, if no motion and no collapse occur, as when the range is an insertion point at the end of the story, the result is set equal to zero. This approach is useful for controlling app loops that process a whole story.

In both of the cases mentioned previously, calling Move(Word, 1) sets the result equal to 1 because the ranges were collapsed. Similarly, calling Move(Word, -1) sets the result equal to – 1 for both cases. Collapsing, with or without moving part of a unit to a unit boundary, counts as a unit moved.

The direction of motion refers to the logical character ordering in the plain-text backing store. This approach avoids the problems of geometrical ordering, such as left versus right and up versus down, in international software. Such geometrical methods are still needed in the edit engine, of course, because keyboards have arrow keys to invoke geometrical movements.

The ITextSelection  UI methods back up over a carriage return/line feed (CR/LF) as if it were a single character, but the ITextRange.Move methods count carriage return/line feed (CR/LF) as two characters. It's clearly better to use a single character as a paragraph separator, which is represented by CR, although the Unicode paragraph separator character, 0x2029, is accepted. In general, the rich edit control supports carriage return/line feed (CR/LF), CR, LF, VT (vertical tab), FF (form feed), and 0x2029. Microsoft Rich Edit 2.0 also supports CR/CR/LF for backward compatibility.

See also the ITextRange.MoveStart and ITextRange.MoveEnd methods, which move the range start or end position count unit s, respectively.

Applies to

See also