PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE callback function (d3d10umddi.h)

The CalcPrivateShaderResourceViewSize(D3D11) function determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader resource view.

Syntax

PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d11ddiCalcprivateshaderresourceviewsize;

SIZE_T Pfnd3d11ddiCalcprivateshaderresourceviewsize(
  D3D10DDI_HDEVICE unnamedParam1,
  const D3D11DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pCreateShaderResourceView [in]

A pointer to a D3D11DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.

Return value

CalcPrivateShaderResourceViewSize(D3D11) returns the size of the memory region that the driver requires to create a shader resource view.

Requirements

Requirement Value
Minimum supported client CalcPrivateShaderResourceViewSize(D3D11) is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDIARG_CREATESHADERRESOURCEVIEW

D3D11DDI_DEVICEFUNCS