D3DHAL_CONTEXTDESTROYDATA structure (d3dhal.h)
The D3DHAL_CONTEXTDESTROYDATA structure contains the information that the D3dContextDestroy function requires to delete a context.
Syntax
typedef struct _D3DHAL_CONTEXTDESTROYDATA {
ULONG_PTR dwhContext;
HRESULT ddrval;
} D3DHAL_CONTEXTDESTROYDATA;
Members
dwhContext
Specifies the handle to the context to be destroyed.
ddrval
Specifies the location where the driver writes the return code for D3dContextDestroy. D3D_OK indicates success. For more information, see Return Codes for Direct3D Driver Callbacks.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for