D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION enumeration (d2d1_3.h)
Specifies the pixel snapping policy when rendering color bitmap glyphs.
Syntax
typedef enum D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION {
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = 0,
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = 1,
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT Value: 0 Color bitmap glyph positions are snapped to the nearest pixel if the bitmap resolution matches that of the device context. |
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE Value: 1 Color bitmap glyph positions are not snapped. |
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1_3.h |
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for