D3D10_TEXCUBE_SRV structure (d3d10.h)
Specifies the subresource from a cube texture to use in a shader-resource view.
Syntax
typedef struct D3D10_TEXCUBE_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEXCUBE_SRV;
Members
MostDetailedMip
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels -1.
MipLevels
Type: UINT
Number of mipmap levels to use.
Remarks
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |
See also
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