D3D12_PIPELINE_STATE_SUBOBJECT_TYPE enumeration (d3d12.h)
Specifies the type of a sub-object in a pipeline state stream description.
Syntax
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID
} ;
Constants
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE Value: 0 Indicates a root signature subobject type. The corresponding subobject type is ID3D12RootSignature. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS Indicates a vertex shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS Indicates a pixel shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS Indicates a domain shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS Indicates a hull shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS Indicates a geometry shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS Indicates a compute shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT Indicates a stream-output subobject type. The corresponding subobject type is D3D12_STREAM_OUTPUT_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND Indicates a blend subobject type. The corresponding subobject type is D3D12_BLEND_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK Indicates a sample mask subobject type. The corresponding subobject type is UINT. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER Indicates indicates a rasterizer subobject type. The corresponding subobject type is D3D12_RASTERIZER_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL Indicates a depth stencil subobject type. The corresponding subobject type is D3D12_DEPTH_STENCIL_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT Indicates an input layout subobject type. The corresponding subobject type is D3D12_INPUT_LAYOUT_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE Indicates an index buffer strip cut value subobject type. The corresponding subobject type is D3D12_INDEX_BUFFER_STRIP_CUT_VALUE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY Indicates a primitive topology subobject type. The corresponding subobject type is D3D12_PRIMITIVE_TOPOLOGY_TYPE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS Indicates a render target formats subobject type. The corresponding subobject type is D3D12_RT_FORMAT_ARRAY structure, which wraps an array of render target formats along with a count of the array elements. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT Indicates a depth stencil format subobject. The corresponding subobject type is DXGI_FORMAT. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC Indicates a sample description subobject type. The corresponding subobject type is DXGI_SAMPLE_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK Indicates a node mask subobject type. The corresponding subobject type is D3D12_NODE_MASK or UINT. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO Indicates a cached pipeline state object subobject type. The corresponding subobject type is D3D12_CACHED_PIPELINE_STATE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS Indicates a flags subobject type. The corresponding subobject type is D3D12_PIPELINE_STATE_FLAGS. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 Indicates an expanded depth stencil subobject type. This expansion of the depth stencil subobject supports optional depth bounds checking. The corresponding subobject type is D3D12_DEPTH_STENCIL_DESC1. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING Indicates a view instancing subobject type. The corresponding subobject type is D3D12_VIEW_INSTANCING_DESC. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS Value: 24 Indicates an amplification shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS Value: 25 Indicates a mesh shader subobject type. The corresponding subobject type is D3D12_SHADER_BYTECODE. |
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID A sentinel value that marks the exclusive upper-bound of valid values this enumeration represents. |
Remarks
This enum is used in the creation of pipeline state objects using the ID3D12Device1::CreatePipelineState method. The CreatePipelineState method takes a D3D12_PIPELINE_STATE_STREAM_DESC as one of its parameters, this structure in turn describes a bytestream made up of alternating D3D12_PIPELINE_STATE_SUBOBJECT_TYPE enumeration values and their corresponding subobject description structs. This bytestream description can be made a concrete type by defining a structure that has the same alternating pattern of alternating D3D12_PIPELINE_STATE_SUBOBJECT_TYPE enumeration values and their corresponding subobject description structs as members.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
See D3D12_PIPELINE_STATE_STREAM_DESC for a description of the layout and behavior of a streaming pipeline desc.
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