D3D12_TILE_RANGE_FLAGS enumeration (d3d12.h)

Specifies a range of tile mappings.

Syntax

typedef enum D3D12_TILE_RANGE_FLAGS {
  D3D12_TILE_RANGE_FLAG_NONE = 0,
  D3D12_TILE_RANGE_FLAG_NULL = 1,
  D3D12_TILE_RANGE_FLAG_SKIP = 2,
  D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4
} ;

Constants

 
D3D12_TILE_RANGE_FLAG_NONE
Value: 0
No tile-mapping flags are specified.
D3D12_TILE_RANGE_FLAG_NULL
Value: 1
The tile range is NULL.
D3D12_TILE_RANGE_FLAG_SKIP
Value: 2
Skip the tile range.
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
Value: 4
Reuse a single tile in the tile range.

Remarks

Use these flags with ID3D12CommandQueue::UpdateTileMappings.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations