ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart method (d3d12.h)
Gets the GPU descriptor handle that represents the start of the heap.
Syntax
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
Return value
Type: D3D12_GPU_DESCRIPTOR_HANDLE
Returns the GPU descriptor handle that represents the start of the heap. If the descriptor heap is not shader-visible, a null handle is returned.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for