D3D12_BUFFER_RTV structure (d3d12.h)
Describes the elements in a buffer resource to use in a render-target view.
Syntax
typedef struct D3D12_BUFFER_RTV {
UINT64 FirstElement;
UINT NumElements;
} D3D12_BUFFER_RTV;
Members
FirstElement
Number of elements between the beginning of the buffer and the first element to access.
NumElements
The total number of elements in the view.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a buffer.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
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