IInertiaProcessor::get_DesiredDisplacement method (manipulations.h)

The DesiredDisplacement property specifies the desired distance that the object will travel.

This property is read/write.

Syntax

HRESULT get_DesiredDisplacement(
  FLOAT *displacement
);

Parameters

displacement

Return value

None

Remarks

DesiredDisplacement and DesiredDeceleration are mutually exclusive. If one is set, the other should be NaN.

If inertia processing has already started, setting DesiredDisplacement will reset the inertia engine to the initial state with new deceleration value applied.

Call this function to set the initial state of inertia. You would call this function most likely during the ManipulationCompleted event of the IManipulationProcessor or in the constructor of the IInertiaProcessor interface.

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps only]
Minimum supported server Windows Server 2008 R2 [desktop apps only]
Target Platform Windows
Header manipulations.h (include Manipulations.h)

See also

DesiredDeceleration

Handling Inertia in Unmanaged Code

IInertiaProcessor

Inertia Mechanics

InitialVelocityX

InitialVelocityY

Properties