Windows Runtime components with C++/WinRT

This topic shows how to use C++/WinRT to create and consume a Windows Runtime component—a component that's callable from a Universal Windows app built using any Windows Runtime language.

There are several reasons for building a Windows Runtime component in C++/WinRT.

  • To enjoy the performance advantage of C++ in complex or computationally intensive operations.
  • To reuse standard C++ code that's already written and tested.
  • To expose Win32 functionality to a Universal Windows Platform (UWP) app written in, for example, C#.

In general, when you author your C++/WinRT component, you can use types from the standard C++ library, and built-in types, except at the application binary interface (ABI) boundary where you're passing data to and from code in another .winmd package. At the ABI, use Windows Runtime types. In addition, in your C++/WinRT code, use types such as delegate and event to implement events that can be raised from your component and handled in another language. See C++/WinRT for more info about C++/WinRT.

The remainder of this topic walks you through how to author a Windows Runtime component in C++/WinRT, and then how to consume it from an application.

The Windows Runtime component that you'll build in this topic contains a runtime class representing a thermometer. The topic also demonstrates a Core App that consumes the thermometer runtime class, and calls a function to adjust the temperature.

Note

For info about installing and using the C++/WinRT Visual Studio Extension (VSIX) and the NuGet package (which together provide project template and build support), see Visual Studio support for C++/WinRT.

Important

For essential concepts and terms that support your understanding of how to consume and author runtime classes with C++/WinRT, see Consume APIs with C++/WinRT and Author APIs with C++/WinRT.

Naming best practice for Windows Runtime component dlls

Important

This section describes the naming convention that we recommend you use for the .dll file (DLL) that you build your Windows Runtime component into. It's all about the activation sequence that C++/WinRT follows when you consume a runtime class from a Windows Runtime component.

When activating a class factory, C++/WinRT first tries a call to RoGetActivationFactory. If that fails, then C++/WinRT tries to find a DLL to load directly. Windows Runtime activation is always based on a fully-qualified class name. The logic is to remove the class name (from that fully-qualified class name), and then look for a DLL named for the full namespace that remains. If that's not found, remove the most-specific segment name, and repeat.

So for example if the class being activated has a fully-qualified name of Contoso.Instruments.ThermometerWRC.Thermometer, and RoGetActivationFactory fails, then we'll first look for a Contoso.Instruments.ThermometerWRC.dll. If that's not found, then we'll look for Contoso.Instruments.dll, and then for Contoso.dll.

When a DLL is found (in that sequence), we'll use that DLL's DllGetActivationFactory entry point to try to obtain the factory directly (rather than indirectly via the RoGetActivationFactory function that we first attempted). Even so, the end result is indistinguishable to the caller and to the DLL.

This process is completely automatic—no registration or tooling is needed. If you're authoring a Windows Runtime component, then you just need to use a naming convention for your DLLs that works with the process just described. And if you're consuming a Windows Runtime component and it's not named correctly, then you have the option to rename it as described.

Create a Windows Runtime component (ThermometerWRC)

Begin by creating a new project in Microsoft Visual Studio. Create a Windows Runtime Component (C++/WinRT) project, and name it ThermometerWRC (for "thermometer Windows Runtime component"). Make sure that Place solution and project in the same directory is unchecked. Target the latest generally-available (that is, not preview) version of the Windows SDK. Naming the project ThermometerWRC will give you the easiest experience with the rest of the steps in this topic.

Don't build the project yet.

The newly-created project contains a file named Class.idl. In Solution Explorer, rename that file Thermometer.idl (renaming the .idl file automatically renames the dependent .h and .cpp files, too). Replace the contents of Thermometer.idl with the listing below.

// Thermometer.idl
namespace ThermometerWRC
{
    runtimeclass Thermometer
    {
        Thermometer();
        void AdjustTemperature(Single deltaFahrenheit);
    };
}

Save the file. The project won't build to completion at the moment, but building now is a useful thing to do because it generates the source code files in which you'll implement the Thermometer runtime class. So go ahead and build now (the build errors you can expect to see at this stage have to do with Class.h and Class.g.h not being found).

During the build process, the midl.exe tool is run to create your component's Windows Runtime metadata file (which is \ThermometerWRC\Debug\ThermometerWRC\ThermometerWRC.winmd). Then, the cppwinrt.exe tool is run (with the -component option) to generate source code files to support you in authoring your component. These files include stubs to get you started implementing the Thermometer runtime class that you declared in your IDL. Those stubs are \ThermometerWRC\ThermometerWRC\Generated Files\sources\Thermometer.h and Thermometer.cpp.

Right-click the project node and click Open Folder in File Explorer. This opens the project folder in File Explorer. There, copy the stub files Thermometer.h and Thermometer.cpp from the folder \ThermometerWRC\ThermometerWRC\Generated Files\sources\ and into the folder that contains your project files, which is \ThermometerWRC\ThermometerWRC\, and replace the files in the destination. Now, let's open Thermometer.h and Thermometer.cpp and implement our runtime class. In Thermometer.h, add a new private member to the implementation (not the factory implementation) of Thermometer.

// Thermometer.h
...
namespace winrt::ThermometerWRC::implementation
{
    struct Thermometer : ThermometerT<Thermometer>
    {
        ...

    private:
        float m_temperatureFahrenheit { 0.f };
    };
}
...

In Thermometer.cpp, implement the AdjustTemperature method as shown in the listing below.

// Thermometer.cpp
...
namespace winrt::ThermometerWRC::implementation
{
    void Thermometer::AdjustTemperature(float deltaFahrenheit)
    {
        m_temperatureFahrenheit += deltaFahrenheit;
    }
}

You'll see a static_assert at the top of Thermometer.h and Thermometer.cpp, which you'll need to remove. Now the project will build.

If any warnings prevent you from building, then either resolve them or set the project property C/C++ > General > Treat Warnings As Errors to No (/WX-), and build the project again.

Create a Core App (ThermometerCoreApp) to test the Windows Runtime component

Now create a new project (either in your ThermometerWRC solution, or in a new one). Create a Core App (C++/WinRT) project, and name it ThermometerCoreApp. Set ThermometerCoreApp as the startup project if the two projects are in the same solution.

Note

As mentioned earlier, the Windows Runtime metadata file for your Windows Runtime component (whose project you named ThermometerWRC) is created in the folder \ThermometerWRC\Debug\ThermometerWRC\. The first segment of that path is the name of the folder that contains your solution file; the next segment is the subdirectory of that named Debug; and the last segment is the subdirectory of that named for your Windows Runtime component. If you didn't name your project ThermometerWRC, then your metadata file will be in the folder \<YourProjectName>\Debug\<YourProjectName>\.

Now, in your Core App project (ThermometerCoreApp), add a reference, and browse to \ThermometerWRC\Debug\ThermometerWRC\ThermometerWRC.winmd (or add a project-to-project reference, if the two projects are in the same solution). Click Add, and then OK. Now build ThermometerCoreApp. In the unlikely event that you see an error that the payload file readme.txt doesn't exist, exclude that file from the Windows Runtime component project, rebuild it, then rebuild ThermometerCoreApp.

During the build process, the cppwinrt.exe tool is run to process the referenced .winmd file into source code files containing projected types to support you in consuming your component. The header for the projected types for your component's runtime classes—named ThermometerWRC.h—is generated into the folder \ThermometerCoreApp\ThermometerCoreApp\Generated Files\winrt\.

Include that header in App.cpp.

// App.cpp
...
#include <winrt/ThermometerWRC.h>
...

Also in App.cpp, add the following code to instantiate a Thermometer object (using the projected type's default constructor), and call a method on the thermometer object.

struct App : implements<App, IFrameworkViewSource, IFrameworkView>
{
    ThermometerWRC::Thermometer m_thermometer;
    ...
    
    void OnPointerPressed(IInspectable const &, PointerEventArgs const & args)
    {
        m_thermometer.AdjustTemperature(1.f);
        ...
    }
    ...
};

Each time you click the window, you increment the thermometer object's temperature. You can set breakpoints if you want to step through the code to confirm that the application really is calling into the Windows Runtime component.

Next steps

To add even more functionality, or new Windows Runtime types, to your C++/WinRT Windows Runtime component, you can follow the same patterns shown above. First, use IDL to define the functionality you want to expose. Then build the project in Visual Studio to generate a stub implementation. And then complete the implementation as appropriate. Any methods, properties, and events that you define in IDL are visible to the application that consumes your Windows Runtime Component. For more info about IDL, see Introduction to Microsoft Interface Definition Language 3.0.

For an example of how to add an event to your Windows Runtime Component, see Author events in C++/WinRT.

Troubleshooting

Symptom Remedy
In a C++/WinRT app, when consuming a C# Windows Runtime component that uses XAML, the compiler produces an error of the form "'MyNamespace_XamlTypeInfo': is not a member of 'winrt::MyNamespace'"—where MyNamespace is the name of the Windows Runtime component's namespace. In pch.h in the consuming C++/WinRT app, add #include <winrt/MyNamespace.MyNamespace_XamlTypeInfo.h>—replacing MyNamespace as appropriate.