TapToPlace.GameObjectLayer Property

Definition

The current game object layer before it is temporarily switched to IgnoreRaycast while placing the game object.

public:  property int GameObjectLayer {  protected public:
int get(); protected:
 void set(int value); };
public int GameObjectLayer { protected internal get; protected set; }
member this.GameObjectLayer : int with get, set
Public Property GameObjectLayer As Integer

Property Value

Applies to