Direct3D11CaptureFramePool.Recreate 方法

定义

根据给定的输入重新创建帧池。

public:
 virtual void Recreate(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size) = Recreate;
void Recreate(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public void Recreate(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function recreate(device, pixelFormat, numberOfBuffers, size)
Public Sub Recreate (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32)

参数

device
IDirect3DDevice

Direct3D 设备。

pixelFormat
DirectXPixelFormat

捕获帧的 DirectX 像素格式。

numberOfBuffers
Int32

int

要在其中存储捕获的帧的缓冲区数。

size
SizeInt32

每个缓冲区的大小。

适用于