ID3D11TracingDevice interface (d3d11sdklayers.h)

The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution.

Inheritance

The ID3D11TracingDevice interface inherits from the IUnknown interface. ID3D11TracingDevice also has these types of members:

Methods

The ID3D11TracingDevice interface has these methods.

 
ID3D11TracingDevice::SetShaderTrackingOptions

Sets the reference rasterizer's race-condition tracking options for a specific shader.
ID3D11TracingDevice::SetShaderTrackingOptionsByType

Sets the reference rasterizer's default race-condition tracking options for the specified resource types.

Remarks

To get this interface, turn on the debug layer and use IUnknown::QueryInterface from the ID3D11Device.

Note  This API requires the Windows Software Development Kit (SDK) for Windows 8.
 

Requirements

   
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11sdklayers.h

See also

IUnknown

Layer Interfaces