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使用语音 SDK 与客户端应用程序集成

重要

自定义命令将于 2026 年 4 月 30 日停用。 自 2023 年 10 月 30 日起,无法在 Speech Studio 中创建新的自定义命令应用程序。 与此更改相关的是,LUIS 将于 2025 年 10 月 1 日停用。 自 2023 年 4 月 1 日起,无法创建新的 LUIS 资源。

本文介绍如何从 UWP 应用程序中运行的语音 SDK 向已发布的自定义命令应用程序发出请求。 为了建立与自定义命令应用程序的连接,需要:

  • 发布自定义命令应用程序,并获取应用程序标识符(应用 ID)
  • 使用语音 SDK 创建一个通用 Windows 平台 (UWP) 客户端应用,以便你能够与自定义命令应用程序通信

先决条件

若要完成本文,需要自定义命令应用程序。 尝试根据快速入门来创建自定义命令应用程序:

还需要:

步骤 1:发布自定义命令应用程序

  1. 打开你之前创建的自定义命令应用程序。

  2. 转到“设置”,选择“LUIS 资源”。

  3. 如果未分配“预测资源”,请选择一个查询预测密钥或创建一个新的查询预测密钥。

    在发布应用程序之前,始终需要查询预测密钥。 有关 LUIS 资源的详细信息,请参阅创建 LUIS 资源

  4. 返回到编辑命令,选择“发布”。

    Publish application

  5. 从“发布”通知中复制应用 ID 供以后使用。

  6. 复制语音资源密钥供以后使用。

步骤 2:创建 Visual Studio 项目

创建用于 UWP 开发的 Visual Studio 项目并安装语音 SDK

步骤 3:添加示例代码

在此步骤中,添加定义应用程序用户界面的 XAML 代码,并添加 C# 代码隐藏实现。

XAML 代码

通过添加 XAML 代码创建应用程序的用户界面。

  1. 在“解决方案资源管理器”中打开 MainPage.xaml

  2. 在设计器的 XAML 视图中,将整个内容替换为以下代码片段:

    <Page
        x:Class="helloworld.MainPage"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="using:helloworld"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        mc:Ignorable="d"
        Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    
        <Grid>
            <StackPanel Orientation="Vertical" HorizontalAlignment="Center"
                        Margin="20,50,0,0" VerticalAlignment="Center" Width="800">
                <Button x:Name="EnableMicrophoneButton" Content="Enable Microphone"
                        Margin="0,10,10,0" Click="EnableMicrophone_ButtonClicked"
                        Height="35"/>
                <Button x:Name="ListenButton" Content="Talk"
                        Margin="0,10,10,0" Click="ListenButton_ButtonClicked"
                        Height="35"/>
                <StackPanel x:Name="StatusPanel" Orientation="Vertical"
                            RelativePanel.AlignBottomWithPanel="True"
                            RelativePanel.AlignRightWithPanel="True"
                            RelativePanel.AlignLeftWithPanel="True">
                    <TextBlock x:Name="StatusLabel" Margin="0,10,10,0"
                               TextWrapping="Wrap" Text="Status:" FontSize="20"/>
                    <Border x:Name="StatusBorder" Margin="0,0,0,0">
                        <ScrollViewer VerticalScrollMode="Auto"
                                      VerticalScrollBarVisibility="Auto" MaxHeight="200">
                            <!-- Use LiveSetting to enable screen readers to announce
                                 the status update. -->
                            <TextBlock
                                x:Name="StatusBlock" FontWeight="Bold"
                                AutomationProperties.LiveSetting="Assertive"
                                MaxWidth="{Binding ElementName=Splitter, Path=ActualWidth}"
                                Margin="10,10,10,20" TextWrapping="Wrap"  />
                        </ScrollViewer>
                    </Border>
                </StackPanel>
            </StackPanel>
            <MediaElement x:Name="mediaElement"/>
        </Grid>
    </Page>
    

更新“设计”视图以显示应用程序的用户界面。

C# 代码隐藏源

添加代码隐藏源,以便应用程序按预期工作。 代码隐藏源包括:

  • SpeechSpeech.Dialog 命名空间的所需 using 语句。
  • 一个绑定到按钮处理程序的简单实现,用于确保麦克风访问。
  • 基本的 UI 帮助程序,用于在应用程序中提供消息和错误。
  • 初始化代码路径的登陆点。
  • 用于播放文本转语音的帮助程序(没有流式处理支持)。
  • 用于开始侦听的空按钮处理程序。

按如下所示添加代码隐藏源:

  1. 在“解决方案资源管理器”中,打开代码隐藏源文件 MainPage.xaml.cs(归入 MainPage.xaml

  2. 将该文件的内容替换为以下代码:

    using Microsoft.CognitiveServices.Speech;
    using Microsoft.CognitiveServices.Speech.Audio;
    using Microsoft.CognitiveServices.Speech.Dialog;
    using System;
    using System.IO;
    using System.Text;
    using Windows.UI.Xaml;
    using Windows.UI.Xaml.Controls;
    using Windows.UI.Xaml.Media;
    
    namespace helloworld
    {
        public sealed partial class MainPage : Page
        {
            private DialogServiceConnector connector;
    
            private enum NotifyType
            {
                StatusMessage,
                ErrorMessage
            };
    
            public MainPage()
            {
                this.InitializeComponent();
            }
    
            private async void EnableMicrophone_ButtonClicked(
                object sender, RoutedEventArgs e)
            {
                bool isMicAvailable = true;
                try
                {
                    var mediaCapture = new Windows.Media.Capture.MediaCapture();
                    var settings =
                        new Windows.Media.Capture.MediaCaptureInitializationSettings();
                    settings.StreamingCaptureMode =
                        Windows.Media.Capture.StreamingCaptureMode.Audio;
                    await mediaCapture.InitializeAsync(settings);
                }
                catch (Exception)
                {
                    isMicAvailable = false;
                }
                if (!isMicAvailable)
                {
                    await Windows.System.Launcher.LaunchUriAsync(
                        new Uri("ms-settings:privacy-microphone"));
                }
                else
                {
                    NotifyUser("Microphone was enabled", NotifyType.StatusMessage);
                }
            }
    
            private void NotifyUser(
                string strMessage, NotifyType type = NotifyType.StatusMessage)
            {
                // If called from the UI thread, then update immediately.
                // Otherwise, schedule a task on the UI thread to perform the update.
                if (Dispatcher.HasThreadAccess)
                {
                    UpdateStatus(strMessage, type);
                }
                else
                {
                    var task = Dispatcher.RunAsync(
                        Windows.UI.Core.CoreDispatcherPriority.Normal,
                        () => UpdateStatus(strMessage, type));
                }
            }
    
            private void UpdateStatus(string strMessage, NotifyType type)
            {
                switch (type)
                {
                    case NotifyType.StatusMessage:
                        StatusBorder.Background = new SolidColorBrush(
                            Windows.UI.Colors.Green);
                        break;
                    case NotifyType.ErrorMessage:
                        StatusBorder.Background = new SolidColorBrush(
                            Windows.UI.Colors.Red);
                        break;
                }
                StatusBlock.Text += string.IsNullOrEmpty(StatusBlock.Text)
                    ? strMessage : "\n" + strMessage;
    
                if (!string.IsNullOrEmpty(StatusBlock.Text))
                {
                    StatusBorder.Visibility = Visibility.Visible;
                    StatusPanel.Visibility = Visibility.Visible;
                }
                else
                {
                    StatusBorder.Visibility = Visibility.Collapsed;
                    StatusPanel.Visibility = Visibility.Collapsed;
                }
                // Raise an event if necessary to enable a screen reader
                // to announce the status update.
                var peer = Windows.UI.Xaml.Automation.Peers.FrameworkElementAutomationPeer.FromElement(StatusBlock);
                if (peer != null)
                {
                    peer.RaiseAutomationEvent(
                        Windows.UI.Xaml.Automation.Peers.AutomationEvents.LiveRegionChanged);
                }
            }
    
            // Waits for and accumulates all audio associated with a given
            // PullAudioOutputStream and then plays it to the MediaElement. Long spoken
            // audio will create extra latency and a streaming playback solution
            // (that plays audio while it continues to be received) should be used --
            // see the samples for examples of this.
            private void SynchronouslyPlayActivityAudio(
                PullAudioOutputStream activityAudio)
            {
                var playbackStreamWithHeader = new MemoryStream();
                playbackStreamWithHeader.Write(Encoding.ASCII.GetBytes("RIFF"), 0, 4); // ChunkID
                playbackStreamWithHeader.Write(BitConverter.GetBytes(UInt32.MaxValue), 0, 4); // ChunkSize: max
                playbackStreamWithHeader.Write(Encoding.ASCII.GetBytes("WAVE"), 0, 4); // Format
                playbackStreamWithHeader.Write(Encoding.ASCII.GetBytes("fmt "), 0, 4); // Subchunk1ID
                playbackStreamWithHeader.Write(BitConverter.GetBytes(16), 0, 4); // Subchunk1Size: PCM
                playbackStreamWithHeader.Write(BitConverter.GetBytes(1), 0, 2); // AudioFormat: PCM
                playbackStreamWithHeader.Write(BitConverter.GetBytes(1), 0, 2); // NumChannels: mono
                playbackStreamWithHeader.Write(BitConverter.GetBytes(16000), 0, 4); // SampleRate: 16kHz
                playbackStreamWithHeader.Write(BitConverter.GetBytes(32000), 0, 4); // ByteRate
                playbackStreamWithHeader.Write(BitConverter.GetBytes(2), 0, 2); // BlockAlign
                playbackStreamWithHeader.Write(BitConverter.GetBytes(16), 0, 2); // BitsPerSample: 16-bit
                playbackStreamWithHeader.Write(Encoding.ASCII.GetBytes("data"), 0, 4); // Subchunk2ID
                playbackStreamWithHeader.Write(BitConverter.GetBytes(UInt32.MaxValue), 0, 4); // Subchunk2Size
    
                byte[] pullBuffer = new byte[2056];
    
                uint lastRead = 0;
                do
                {
                    lastRead = activityAudio.Read(pullBuffer);
                    playbackStreamWithHeader.Write(pullBuffer, 0, (int)lastRead);
                }
                while (lastRead == pullBuffer.Length);
    
                var task = Dispatcher.RunAsync(
                    Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                {
                    mediaElement.SetSource(
                        playbackStreamWithHeader.AsRandomAccessStream(), "audio/wav");
                    mediaElement.Play();
                });
            }
    
            private void InitializeDialogServiceConnector()
            {
                // New code will go here
            }
    
            private async void ListenButton_ButtonClicked(
                object sender, RoutedEventArgs e)
            {
                // New code will go here
            }
        }
    }
    

    注意

    如果看到错误:“类型‘对象’在未被引用的程序集中定义”

    1. 右键单击解决方案。
    2. 选择“管理解决方案的 NuGet 包”,然后选择“更新”
    3. 如果在更新列表中看到 Microsoft.NETCore.UniversalWindowsPlatform,将 Microsoft.NETCore.UniversalWindowsPlatform 更新为最新版本
  3. 将以下代码添加到 InitializeDialogServiceConnector 的方法主体

    // This code creates the `DialogServiceConnector` with your resource information.
    // create a DialogServiceConfig by providing a Custom Commands application id and Speech resource key
    // The RecoLanguage property is optional (default en-US); note that only en-US is supported in Preview
    const string speechCommandsApplicationId = "YourApplicationId"; // Your application id
    const string speechSubscriptionKey = "YourSpeechSubscriptionKey"; // Your Speech resource key
    const string region = "YourServiceRegion"; // The Speech resource region. 
    
    var speechCommandsConfig = CustomCommandsConfig.FromSubscription(speechCommandsApplicationId, speechSubscriptionKey, region);
    speechCommandsConfig.SetProperty(PropertyId.SpeechServiceConnection_RecoLanguage, "en-us");
    connector = new DialogServiceConnector(speechCommandsConfig);
    
  4. 将字符串 YourApplicationIdYourSpeechSubscriptionKeyYourServiceRegion 分别替换为自己的应用、语音密钥和区域

  5. 将以下代码片段追加到 InitializeDialogServiceConnector 的方法主体的末尾

    //
    // This code sets up handlers for events relied on by `DialogServiceConnector` to communicate its activities,
    // speech recognition results, and other information.
    //
    // ActivityReceived is the main way your client will receive messages, audio, and events
    connector.ActivityReceived += (sender, activityReceivedEventArgs) =>
    {
        NotifyUser(
            $"Activity received, hasAudio={activityReceivedEventArgs.HasAudio} activity={activityReceivedEventArgs.Activity}");
    
        if (activityReceivedEventArgs.HasAudio)
        {
            SynchronouslyPlayActivityAudio(activityReceivedEventArgs.Audio);
        }
    };
    
    // Canceled will be signaled when a turn is aborted or experiences an error condition
    connector.Canceled += (sender, canceledEventArgs) =>
    {
        NotifyUser($"Canceled, reason={canceledEventArgs.Reason}");
        if (canceledEventArgs.Reason == CancellationReason.Error)
        {
            NotifyUser(
                $"Error: code={canceledEventArgs.ErrorCode}, details={canceledEventArgs.ErrorDetails}");
        }
    };
    
    // Recognizing (not 'Recognized') will provide the intermediate recognized text
    // while an audio stream is being processed
    connector.Recognizing += (sender, recognitionEventArgs) =>
    {
        NotifyUser($"Recognizing! in-progress text={recognitionEventArgs.Result.Text}");
    };
    
    // Recognized (not 'Recognizing') will provide the final recognized text
    // once audio capture is completed
    connector.Recognized += (sender, recognitionEventArgs) =>
    {
        NotifyUser($"Final speech to text result: '{recognitionEventArgs.Result.Text}'");
    };
    
    // SessionStarted will notify when audio begins flowing to the service for a turn
    connector.SessionStarted += (sender, sessionEventArgs) =>
    {
        NotifyUser($"Now Listening! Session started, id={sessionEventArgs.SessionId}");
    };
    
    // SessionStopped will notify when a turn is complete and
    // it's safe to begin listening again
    connector.SessionStopped += (sender, sessionEventArgs) =>
    {
        NotifyUser($"Listening complete. Session ended, id={sessionEventArgs.SessionId}");
    };
    
  6. 将以下代码片段添加到 MainPage 类中 ListenButton_ButtonClicked 方法的正文

    // This code sets up `DialogServiceConnector` to listen, since you already established the configuration and
    // registered the event handlers.
    if (connector == null)
    {
        InitializeDialogServiceConnector();
        // Optional step to speed up first interaction: if not called,
        // connection happens automatically on first use
        var connectTask = connector.ConnectAsync();
    }
    
    try
    {
        // Start sending audio
        await connector.ListenOnceAsync();
    }
    catch (Exception ex)
    {
        NotifyUser($"Exception: {ex.ToString()}", NotifyType.ErrorMessage);
    }
    
  7. 在菜单栏中,选择“文件”>“全部保存”以保存所做的更改

试试看

  1. 从菜单栏中,选择“构建”>“构建解决方案”以构建应用程序。 编译代码时应不会出错。

  2. 选择“调试”>“开始调试”(或按 F5)以启动应用程序。 此时将显示“helloworld”窗口。

    Sample UWP virtual assistant application in C# - quickstart

  3. 选择“启用麦克风”。 如果弹出访问权限请求,请选择“是”。

    Microphone access permission request

  4. 选择“讲话”,然后对着设备的麦克风讲出一个英文短语或句子。 你的语音将传输到 Direct Line 语音通道并转录为文本,该文本会显示在窗口中。

后续步骤