GKMatch.ChooseBestHostPlayerAsync 方法

定义

开发人员不应使用此已弃用的方法。 开发人员应改用“ChooseBestHostingPlayer”。

[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'ChooseBestHostingPlayer' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'ChooseBestHostingPlayer' instead.")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task<string> ChooseBestHostPlayerAsync ();
abstract member ChooseBestHostPlayerAsync : unit -> System.Threading.Tasks.Task<string>
override this.ChooseBestHostPlayerAsync : unit -> System.Threading.Tasks.Task<string>

返回

表示异步 ChooseBestHostPlayer 操作的任务。 TResult 参数的值的类型为 System.Action<System.String>。

属性

适用于