InspectorFieldsExample.ComponentIndex Field

Definition

public: int ComponentIndex;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Component Index", Options=new System.String[] { "Index 0", "Index 1", "Index 2", "Index 3", "Index 4" }, Tooltip="A index value of the component", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.DropdownInt)]
public int ComponentIndex;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Component Index", Options=new System.String[] { "Index 0", "Index 1", "Index 2", "Index 3", "Index 4" }, Tooltip="A index value of the component", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.DropdownInt)>]
val mutable ComponentIndex : int
Public ComponentIndex As Integer 

Field Value

Attributes

Applies to