SCNParticleSystem.SystemSpawnedOnCollision 属性

定义

获取或设置当粒子与场景中的对象相冲突时要添加的粒子系统。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnCollision { [Foundation.Export("systemSpawnedOnCollision", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnCollision:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnCollision : SceneKit.SCNParticleSystem with get, set

属性值

属性

适用于