SCNParticleSystem.SystemSpawnedOnDying 属性

定义

获取或设置在粒子死亡时要添加的粒子系统。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnDying { [Foundation.Export("systemSpawnedOnDying", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnDying:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnDying : SceneKit.SCNParticleSystem with get, set

属性值

属性

适用于