SCNParticleSystem.SystemSpawnedOnLiving 属性

定义

获取或设置要添加到动画的每个帧的每个粒子的粒子系统。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnLiving { [Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnLiving : SceneKit.SCNParticleSystem with get, set

属性值

属性

适用于