OrderablePartitioner<TSource> 类

定义

表示将可排序数据源拆分为多个分区的特定方式。

public abstract class OrderablePartitioner<TSource> : System.Collections.Concurrent.Partitioner<TSource>

类型参数

TSource

集合中的元素的类型。

继承
OrderablePartitioner<TSource>

示例

以下示例演示如何实现一次返回一个元素的可排序分区程序:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;

namespace OrderablePartitionerDemo
{

    // Simple partitioner that will extract one (index,item) pair at a time,
    // in a thread-safe fashion, from the underlying collection.
    class SingleElementOrderablePartitioner<T> : OrderablePartitioner<T>
    {
        // The collection being wrapped by this Partitioner
        IEnumerable<T> m_referenceEnumerable;

        // Class used to wrap m_index for the purpose of sharing access to it
        // between an InternalEnumerable and multiple InternalEnumerators
        private class Shared<U>
        {
            internal U Value;

            public Shared(U item)
            {
                Value = item;
            }
        }

        // Internal class that serves as a shared enumerable for the
        // underlying collection.
        private class InternalEnumerable : IEnumerable<KeyValuePair<long, T>>, IDisposable
        {
            IEnumerator<T> m_reader;
            bool m_disposed = false;
            Shared<long> m_index = null;

            // These two are used to implement Dispose() when static partitioning is being performed
            int m_activeEnumerators;
            bool m_downcountEnumerators;

            // "downcountEnumerators" will be true for static partitioning, false for
            // dynamic partitioning.
            public InternalEnumerable(IEnumerator<T> reader, bool downcountEnumerators)
            {
                m_reader = reader;
                m_index = new Shared<long>(0);
                m_activeEnumerators = 0;
                m_downcountEnumerators = downcountEnumerators;
            }

            public IEnumerator<KeyValuePair<long, T>> GetEnumerator()
            {
                if (m_disposed)
                    throw new ObjectDisposedException("InternalEnumerable: Can't call GetEnumerator() after disposing");

                // For static partitioning, keep track of the number of active enumerators.
                if (m_downcountEnumerators) Interlocked.Increment(ref m_activeEnumerators);

                return new InternalEnumerator(m_reader, this, m_index);
            }

            IEnumerator IEnumerable.GetEnumerator()
            {
                return ((IEnumerable<KeyValuePair<long, T>>)this).GetEnumerator();
            }

            public void Dispose()
            {
                if (!m_disposed)
                {
                    // Only dispose the source enumerator if you are doing dynamic partitioning
                    if (!m_downcountEnumerators)
                    {
                        m_reader.Dispose();
                    }
                    m_disposed = true;
                }
            }

            // Called from Dispose() method of spawned InternalEnumerator.  During
            // static partitioning, the source enumerator will be automatically
            // disposed once all requested InternalEnumerators have been disposed.
            public void DisposeEnumerator()
            {
                if (m_downcountEnumerators)
                {
                    if (Interlocked.Decrement(ref m_activeEnumerators) == 0)
                    {
                        m_reader.Dispose();
                    }
                }
            }
        }

        // Internal class that serves as a shared enumerator for
        // the underlying collection.
        private class InternalEnumerator : IEnumerator<KeyValuePair<long, T>>
        {
            KeyValuePair<long, T> m_current;
            IEnumerator<T> m_source;
            InternalEnumerable m_controllingEnumerable;
            Shared<long> m_index = null;
            bool m_disposed = false;

            public InternalEnumerator(IEnumerator<T> source, InternalEnumerable controllingEnumerable, Shared<long> index)
            {
                m_source = source;
                m_current = default(KeyValuePair<long, T>);
                m_controllingEnumerable = controllingEnumerable;
                m_index = index;
            }

            object IEnumerator.Current
            {
                get { return m_current; }
            }

            KeyValuePair<long, T> IEnumerator<KeyValuePair<long, T>>.Current
            {
                get { return m_current; }
            }

            void IEnumerator.Reset()
            {
                throw new NotSupportedException("Reset() not supported");
            }

            // This method is the crux of this class.  Under lock, it calls
            // MoveNext() on the underlying enumerator, grabs Current and index,
            // and increments the index.
            bool IEnumerator.MoveNext()
            {
                bool rval = false;
                lock (m_source)
                {
                    rval = m_source.MoveNext();
                    if (rval)
                    {
                        m_current = new KeyValuePair<long, T>(m_index.Value, m_source.Current);
                        m_index.Value = m_index.Value + 1;
                    }
                    else
                    {
                        m_current = default(KeyValuePair<long, T>);
                    }
                }
                return rval;
            }

            void IDisposable.Dispose()
            {
                if (!m_disposed)
                {
                    // Delegate to parent enumerable's DisposeEnumerator() method
                    m_controllingEnumerable.DisposeEnumerator();
                    m_disposed = true;
                }
            }
        }

        // Constructor just grabs the collection to wrap
        public SingleElementOrderablePartitioner(IEnumerable<T> enumerable)
            : base(true, true, true)
        {
            // Verify that the source IEnumerable is not null
            if (enumerable == null)
                throw new ArgumentNullException("enumerable");

            m_referenceEnumerable = enumerable;
        }

        // Produces a list of "numPartitions" IEnumerators that can each be
        // used to traverse the underlying collection in a thread-safe manner.
        // This will return a static number of enumerators, as opposed to
        // GetOrderableDynamicPartitions(), the result of which can be used to produce
        // any number of enumerators.
        public override IList<IEnumerator<KeyValuePair<long, T>>> GetOrderablePartitions(int numPartitions)
        {
            if (numPartitions < 1)
                throw new ArgumentOutOfRangeException("NumPartitions");

            List<IEnumerator<KeyValuePair<long, T>>> list = new List<IEnumerator<KeyValuePair<long, T>>>(numPartitions);

            // Since we are doing static partitioning, create an InternalEnumerable with reference
            // counting of spawned InternalEnumerators turned on.  Once all of the spawned enumerators
            // are disposed, dynamicPartitions will be disposed.
            var dynamicPartitions = new InternalEnumerable(m_referenceEnumerable.GetEnumerator(), true);
            for (int i = 0; i < numPartitions; i++)
                list.Add(dynamicPartitions.GetEnumerator());

            return list;
        }

        // Returns an instance of our internal Enumerable class.  GetEnumerator()
        // can then be called on that (multiple times) to produce shared enumerators.
        public override IEnumerable<KeyValuePair<long, T>> GetOrderableDynamicPartitions()
        {
            // Since we are doing dynamic partitioning, create an InternalEnumerable with reference
            // counting of spawned InternalEnumerators turned off.  This returned InternalEnumerable
            // will need to be explicitly disposed.
            return new InternalEnumerable(m_referenceEnumerable.GetEnumerator(), false);
        }

        // Must be set to true if GetDynamicPartitions() is supported.
        public override bool SupportsDynamicPartitions
        {
            get { return true; }
        }
    }

    class Program
    {
        static void Main()
        {
            //
            // First a fairly simple visual test
            //
            var someCollection = new string[] { "four", "score", "and", "twenty", "years", "ago" };
            var someOrderablePartitioner = new SingleElementOrderablePartitioner<string>(someCollection);
            Parallel.ForEach(someOrderablePartitioner, (item, state, index) =>
            {
                Console.WriteLine("ForEach: item = {0}, index = {1}, thread id = {2}", item, index, Thread.CurrentThread.ManagedThreadId);
            });

            //
            // Now a test of static partitioning, using 2 partitions and 2 tasks
            //
            var staticPartitioner = someOrderablePartitioner.GetOrderablePartitions(2);

            // staticAction will consume the shared enumerable
            int partitionerListIndex = 0;
            Action staticAction = () =>
            {
                int myIndex = Interlocked.Increment(ref partitionerListIndex) - 1;
                var enumerator = staticPartitioner[myIndex];
                while (enumerator.MoveNext())
                    Console.WriteLine("Static partitioning: item = {0}, index = {1}, thread id = {2}",
                        enumerator.Current.Value, enumerator.Current.Key, Thread.CurrentThread.ManagedThreadId);
                enumerator.Dispose();
            };

            // Now launch two of them
            Parallel.Invoke(staticAction, staticAction);

            //
            // Now a more rigorous test of dynamic partitioning (used by Parallel.ForEach)
            //
            Console.WriteLine("OrderablePartitioner test: testing for index mismatches");
            List<int> src = Enumerable.Range(0, 100000).ToList();
            SingleElementOrderablePartitioner<int> myOP = new SingleElementOrderablePartitioner<int>(src);

            int counter = 0;
            bool mismatch = false;
            Parallel.ForEach(myOP, (item, state, index) =>
            {
                if (item != index) mismatch = true;
                Interlocked.Increment(ref counter);
            });

            if (mismatch) Console.WriteLine("OrderablePartitioner Test: index mismatch detected");

            Console.WriteLine("OrderablePartitioner test: counter = {0}, should be 100000", counter);
        }
    }
}

注解

派生类的实现负责以任何适当的方式将元素排序为键值对。 有关详细信息,请参阅 PLINQ 和 TPL 的自定义分区程序

构造函数

OrderablePartitioner<TSource>(Boolean, Boolean, Boolean)

从派生类中的构造函数进行调用以便使用索引键上指定的约束初始化 OrderablePartitioner<TSource> 类。

属性

KeysNormalized

获取是否规范化顺序键。

KeysOrderedAcrossPartitions

获取前一分区中的元素是否始终排在后一分区中的元素之前。

KeysOrderedInEachPartition

获取是否按键增加的顺序生成每个分区中的元素。

SupportsDynamicPartitions

获取是否可以动态创建附加分区。

(继承自 Partitioner<TSource>)

方法

Equals(Object)

确定指定对象是否等于当前对象。

(继承自 Object)
GetDynamicPartitions()

创建一个可将基础集合分区成可变数目的分区的对象。

GetHashCode()

作为默认哈希函数。

(继承自 Object)
GetOrderableDynamicPartitions()

创建一个可将基础集合分区成可变数目的分区的对象。

GetOrderablePartitions(Int32)

将基础集合分区成指定数目的可排序分区。

GetPartitions(Int32)

将基础集合分区成给定数目的可排序分区。

GetType()

获取当前实例的 Type

(继承自 Object)
MemberwiseClone()

创建当前 Object 的浅表副本。

(继承自 Object)
ToString()

返回表示当前对象的字符串。

(继承自 Object)

扩展方法

AsParallel<TSource>(Partitioner<TSource>)

启用查询的并行化,并由负责将输入序列拆分成各个分区的自定义分区程序指明其出处。

适用于

线程安全性

的所有公共成员 OrderablePartitioner<TSource> 都是线程安全的,可以从多个线程同时调用。

另请参阅