Matrix3D.RotateAt(Quaternion, Point3D) 方法

定义

围绕指定的 Matrix3D 旋转此 Point3D

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAt (quaternion As Quaternion, center As Point3D)

参数

quaternion
Quaternion

表示旋转的 Quaternion

center
Point3D

要围绕其旋转的中心 Point3D

适用于