RayMeshGeometry3DHitTestResult.DistanceToRayOrigin 属性

定义

获取相交点与射线原点在启动命中测试的 Visual3D 坐标空间中的距离。

public:
 virtual property double DistanceToRayOrigin { double get(); };
public override double DistanceToRayOrigin { get; }
member this.DistanceToRayOrigin : double
Public Overrides ReadOnly Property DistanceToRayOrigin As Double

属性值

双精度值,指示相交点与射线原点在启动命中测试的 Visual3D 的坐标空间中的距离。

示例

以下代码摘录读取此属性。

public void UpdateResultInfo(RayMeshGeometry3DHitTestResult rayMeshResult)
{
    HitVisualInfo.Text = rayMeshResult.VisualHit.ToString();
    HitModelInfo.Text = rayMeshResult.ModelHit.ToString();
    HitMeshInfo.Text = rayMeshResult.MeshHit.ToString();
    //HitMaterialInfo.Text = (rayMeshResult.ModelHit as GeometryModel3D).Material.GetType().Name;
    //HitMaterialBrushInfo.Text = ((rayMeshResult.ModelHit as GeometryModel3D).Material as DiffuseMaterial).Brush.ToString();
    HitDistanceInfo.Text = rayMeshResult.DistanceToRayOrigin.ToString();
    Vertex1Info.Text = (rayMeshResult.VertexWeight1 * 100) + "%";
    Vertex2Info.Text = (rayMeshResult.VertexWeight2 * 100) + "%";
    Vertex3Info.Text = (rayMeshResult.VertexWeight3 * 100) + "%";
}
Public Sub UpdateResultInfo(ByVal rayMeshResult As RayMeshGeometry3DHitTestResult)
    HitVisualInfo.Text = rayMeshResult.VisualHit.ToString()
    HitModelInfo.Text = rayMeshResult.ModelHit.ToString()
    HitMeshInfo.Text = rayMeshResult.MeshHit.ToString()
    HitDistanceInfo.Text = rayMeshResult.DistanceToRayOrigin.ToString()
    Vertex1Info.Text = (rayMeshResult.VertexWeight1 * 100) & "%"
    Vertex2Info.Text = (rayMeshResult.VertexWeight2 * 100) & "%"
    Vertex3Info.Text = (rayMeshResult.VertexWeight3 * 100) & "%"
End Sub

适用于