Block Documentation - minecraft:transformation
minecraft:transformation
supports rotation, scaling, and translation. Rotation and scaling around a pivot is also supported. The component can be added to a whole block and/or to individual block permutations. Transformed geometries retain the same restrictions that non-transformed geometries have, such as a maximum size of 30/16 units.
Parameters
Name | Type | Default Value | Description |
---|---|---|---|
translation | Vector [a, b, c] | [0, 0, 0] | Amount the block should be translated along each axis. "Translation" is specified as [x, y, z] using floating point values. |
scale | Vector [a, b, c] | [1, 1, 1] | Amount the block should be scaled along each axis. "Scale" is specified as [x, y, z] using floating point values. |
scale_pivot | Vector [a, b, c] | [0, 0, 0] | Offset to the pivot point around which to apply the scale. "scale_pivot" is specified as [x, y, z] using floating point values. |
rotation | Vector [a, b, c] | [0, 0, 0] | Amount in degrees the block should be rotated on each axis. "rotation" is specified as [x, y, z] using floating point values and must be axis aligned, otherwise the value will be rounded to the nearest axis-aligned value. |
rotation_pivot | Vector [a, b, c] | [0, 0, 0] | Offset to the pivot point around which to apply the rotation. "rotation_pivot" is specified as [x, y, z] using floating point values. |
Example
"minecraft:transformation": {
"translation": [0.0, 0.1, -0.1],
"scale": [0.5, 1, 1.5],
"rotation": [90, 180, 0]
}
Example (Pivots)
"minecraft:transformation": {
"translation": [0.1, 0.1, 0.1],
"scale": [0.5,0.5,0.5],
"scale_pivot": [0.2,0.2,0.2],
"rotation": [0, 0, 180],
"rotation_pivot":[-0.25, -0.25, 0]
}
The operations to output the final transformation are always applied in the following order: rotation, scale, translation. Pivots are applied before and after their respective operation to move to the desired pivot point and back.
In our example, the block geometry is:
- Rotated 180 degrees around the rotation_pivot (offset from the block's origin, [0, 0, 0])
- Scaled by 0.5 around the scale_pivot (offset from the block's origin, [0, 0, 0])
- Translated by 0.1
Note
Transformation affects the block in-world once placed, and also affects the visual representation in-hand. Custom blocks using the transformation component should be viewed in-hand (in both first and third-person views!) to ensure the visuals match expectations.
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