凝视和停留Gaze and dwell

手拿工具和零件,手势可能是没有意义或无法实现。When hands are occupied with tools and parts, gestures can be tedious or impossible. 在某些上下文中,语音命令也可能不可靠,例如在过大的情况下。Voice commands may also be unreliable in certain contexts, for example under excessively loud conditions. 注视和停留提供了一种熟悉且易于掌握的机制,用于在 HoloLens 上完成工作和无人参与。Gaze and dwell offers a familiar and easy-to-master mechanism for working heads-up and hands-free on HoloLens. 此外,注视和停留是一个很好的回退,这与操作环境中的干扰干扰或静默约束无关。Additionally, gaze and dwell is a great fallback, which is independent of noise interference or silence constraints in the operating environment. 我们区分 注视和停留 区的两个变体: 打印头和 停留区, 注视眼睛和停留区。We distinguish two variants of gaze and dwell: Head-gaze and dwell and Eye-gaze and dwell.

方案Scenarios

注视和停留在某个人的 transact-sql 与其他任务繁忙的情况下,以及因环境或社交限制而导致的语音不是100%。Gaze and dwell excels in scenarios where a person's hands are busy with other tasks, and voice isn't 100% reliable or available because of environmental or social constraints. 一个很好的例子是穿戴 HoloLens 的人在修理汽车发动机时获取参考信息。A good example is a person wearing a HoloLens to overlay reference information while repairing a car engine. 倚靠在发动机舱内时,他们的手拿着工具或支撑着身体。Their hands are busy with tools or supporting their body as they lean into the engine compartment. 车库空间很大,工具不断敲打声和嘈杂声,难以使用语音命令。The garage space is loud, with the constant banging and buzzing of tools, making voice commands difficult. 注视和停留允许使用 HoloLens 的人员自信地浏览其参考材料,而不会中断工作流。Gaze and dwell allows the person using the HoloLens to confidently navigate their reference material without interrupting their workflow.

设备支持Device support

输入模型Input model HoloLens(第 1 代)HoloLens (1st gen) HoloLens 2HoloLens 2 沉浸式头戴显示设备Immersive headsets
头部凝视和停留Head-gaze and dwell ✔️ 推荐✔️ Recommended ✔️ 推荐✔️ Recommended ✔️ 推荐✔️ Recommended
眼睛凝视和停留Eye-gaze and dwell ❌ 不可用❌ Not available ✔️ 推荐✔️ Recommended ❌ 不可用❌ Not available


另请参阅See also