D3D12_STATE_SUBOBJECT_TYPE 枚举 (d3d12.h)
状态子对象的类型。 与 D3D12_STATE_SUBOBJECT 一起使用。
语法
typedef enum D3D12_STATE_SUBOBJECT_TYPE {
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
D3D12_STATE_SUBOBJECT_TYPE_BLEND,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID
} ;
常量
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG 值: 0 子对象类型为 D3D12_STATE_OBJECT_CONFIG。 |
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE 值:1 子对象类型为 D3D12_GLOBAL_ROOT_SIGNATURE。 |
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE 值: 2 子对象类型为 D3D12_LOCAL_ROOT_SIGNATURE。 |
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK 值: 3 子对象类型为 D3D12_NODE_MASK。 重要事项 在某些版本的 DirectX 运行时上,在类型 为 D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK 的 D3D12_STATE_SUBOBJECT 中通过 D3D12_NODE_MASK指定节点时,运行时会错误地处理节点掩码值 |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY 值: 5 子对象类型为 D3D12_DXIL_LIBRARY_DESC。 |
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION 值: 6 子对象类型为 D3D12_EXISTING_COLLECTION_DESC。 |
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION 值: 7 子对象类型为 D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION。 |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION 值: 8 子对象类型为 D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION。 |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG 值: 9 子对象类型为 D3D12_RAYTRACING_SHADER_CONFIG。 |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG 值: 10 子对象类型为 D3D12_RAYTRACING_PIPELINE_CONFIG。 |
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP 值: 11 子对象类型为 D3D12_HIT_GROUP_DESC |
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID 最大有效子对象类型值。 |
要求
标头 | d3d12.h |
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