ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart method (d3d12.h)

Gets the GPU descriptor handle that represents the start of the heap.

Syntax

D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();

Return value

Type: D3D12_GPU_DESCRIPTOR_HANDLE

Returns the GPU descriptor handle that represents the start of the heap. If the descriptor heap is not shader-visible, a null handle is returned.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3D12.lib
DLL D3D12.dll

See also

ID3D12DescriptorHeap