CD3DX12_DEPTH_STENCIL_DESC1 结构

帮助程序结构,用于轻松初始化 D3D12_DEPTH_STENCIL_DESC1 结构。

语法

struct CD3DX12_DEPTH_STENCIL_DESC1  : public D3D12_DEPTH_STENCIL_DESC1{
  CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
                              ~CD3DX12_DEPTH_STENCIL_DESC1();
                              operator const D3D12_DEPTH_STENCIL_DESC1&() const;
                              operator const D3D12_DEPTH_STENCIL_DESC() const;
};

成员

CD3DX12_DEPTH_STENCIL_DESC1 ()

创建CD3DX12_DEPTH_STENCIL_DESC1的未初始化的新实例。

explicit CD3DX12_DEPTH_STENCIL_DESC1 (const D3D12_DEPTH_STENCIL_DESC1& o)

创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用从 D3D12_DEPTH_STENCIL_DESC1 结构复制的值进行初始化。

explicit CD3DX12_DEPTH_STENCIL_DESC1 (const D3D12_DEPTH_STENCIL_DESC& o)

创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,使用从 D3D12_DEPTH_STENCIL_DESC 结构复制 的值进行初始化

并将其他 DepthBoundsTestEnable 成员设置为 FALSE

显式CD3DX12_DEPTH_STENCIL_DESC1 (CD3DX12_DEFAULT)

创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用 D3DX12 规定的默认状态进行初始化:

        DepthEnable = TRUE;
        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    DepthBoundsTestEnable = FALSE;
          

explicit CD3DX12_DEPTH_STENCIL_DESC1 (BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL 模具Enable, UINT8 模具ReadMask, UINT8 模具WriteMask、D3D12_STENCIL_OP frontStencilFailOp、D3D12_STENCIL_OP frontStencilDepthFailOp、D3D12_STENCIL_OP frontStencilPassOp、D3D12_COMPARISON_FUNC frontStencilFunc、D3D12_STENCIL_OP backStencilFailOp、D3D12_STENCIL_OP backStencilDepthFailOp、D3D12_STENCIL_OP backStencilPassOp、D3D12_COMPARISON_FUNC backStencilFunc、BOOL depthBoundsTestEnable)

创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用参数列表中传递的值进行初始化。

~CD3DX12_DEPTH_STENCIL_DESC1 ()

销毁D3DX12_DEPTH_STENCIL_DESC1的实例。

operator const D3D12_DEPTH_STENCIL_DESC1& () const

隐式转换为D3D12_DEPTH_STENCIL_DESC1结构。 由于 D3D12_DEPTH_STENCIL_DESC1 是CD3DX12_DEPTH_STENCIL_DESC1的基础类型,因此仅将对象作为常量D3D12_DEPTH_STENCIL_DESC1自身引用返回。

operator const D3D12_DEPTH_STENCIL_DESC () const

隐式转换为D3D12_DEPTH_STENCIL_DESC结构值。 由于 D3D12_DEPTH_STENCIL_DESC 不是CD3DX12_DEPTH_STENCIL_DESC1的基础类型,因此将创建一个新的 D3D12_DEPTH_STENCIL_DESC 实例并按值返回。 请注意,D3D12_DEPTH_STENCIL_DESC不包括 DepthBoundsTestEnable 成员,因此此值在转换中丢失。

要求

要求
标头
D3dx12.h

另请参阅

D3D12 的帮助程序结构

D3D12_DEPTH_STENCIL_DESC1

D3D12_DEPTH_STENCIL_DESC