绘制阴影三角形

若要绘制带阴影的三角形,请定义具有三个元素和一个GRADIENT_TRIANGLE结构的 TRIVERTEX 结构。 下面的代码示例演示如何使用定义了 GRADIENT_FILL_TRIANGLE 模式的 GradientFill 函数绘制着色三角形。

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    int wmId, wmEvent;
    PAINTSTRUCT ps;
    HDC hdc;

    switch (message)
    {
    case WM_COMMAND:
        wmId    = LOWORD(wParam);
        wmEvent = HIWORD(wParam);
        // Parse the menu selections:
        switch (wmId)
        {
        case IDM_ABOUT:
            DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
            break;
        case IDM_EXIT:
            DestroyWindow(hWnd);
            break;
        default:
            return DefWindowProc(hWnd, message, wParam, lParam);
        }
        break;
    case WM_PAINT:
        {hdc = BeginPaint(hWnd, &ps);
// Create an array of TRIVERTEX structures that describe
// positional and color values for each vertex.
TRIVERTEX vertex[3];
vertex[0].x     = 150;
vertex[0].y     = 0;
vertex[0].Red   = 0xff00;
vertex[0].Green = 0x8000;
vertex[0].Blue  = 0x0000;
vertex[0].Alpha = 0x0000;

vertex[1].x     = 0;
vertex[1].y     = 150;
vertex[1].Red   = 0x9000;
vertex[1].Green = 0x0000;
vertex[1].Blue  = 0x9000;
vertex[1].Alpha = 0x0000;

vertex[2].x     = 300;
vertex[2].y     = 150; 
vertex[2].Red   = 0x9000;
vertex[2].Green = 0x0000;
vertex[2].Blue  = 0x9000;
vertex[2].Alpha = 0x0000;

// Create a GRADIENT_TRIANGLE structure that
// references the TRIVERTEX vertices.
GRADIENT_TRIANGLE gTriangle;
gTriangle.Vertex1 = 0;
gTriangle.Vertex2 = 1;
gTriangle.Vertex3 = 2;

// Draw a shaded triangle.
GradientFill(hdc, vertex, 3, &gTriangle, 1, GRADIENT_FILL_TRIANGLE);
        EndPaint(hWnd, &ps);
        break;}
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}

下图显示了上述代码示例的绘图输出。

图中显示了一个三角形,该三角形从顶点的橙色填充到底部边缘的洋红色

位图概述

位图函数

绘制带阴影的矩形

EMRGRADIENTFILL

GRADIENT_TRIANGLE

GradientFill

TRIVERTEX