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WindowsMixedRealityCameraSettingsProfile Class

Definition

Configuration profile for the Windows Mixed Reality camera settings provider.

public ref class WindowsMixedRealityCameraSettingsProfile : Microsoft::MixedReality::Toolkit::CameraSystem::BaseCameraSettingsProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)]
[UnityEngine.CreateAssetMenu(fileName="WindowsMixedRealityCameraSettingsProfile", menuName="Mixed Reality Toolkit/Providers/Windows Mixed Reality/Windows Mixed Reality Camera Settings Profile", order=100)]
public class WindowsMixedRealityCameraSettingsProfile : Microsoft.MixedReality.Toolkit.CameraSystem.BaseCameraSettingsProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)]
[UnityEngine.CreateAssetMenu(fileName="WindowsMixedRealityCameraSettingsProfile", menuName="Mixed Reality/Toolkit/Providers/Windows Mixed Reality/Windows Mixed Reality Camera Settings Profile", order=100)]
public class WindowsMixedRealityCameraSettingsProfile : Microsoft.MixedReality.Toolkit.CameraSystem.BaseCameraSettingsProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)]
public class WindowsMixedRealityCameraSettingsProfile : Microsoft.MixedReality.Toolkit.CameraSystem.BaseCameraSettingsProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)>]
[<UnityEngine.CreateAssetMenu(fileName="WindowsMixedRealityCameraSettingsProfile", menuName="Mixed Reality Toolkit/Providers/Windows Mixed Reality/Windows Mixed Reality Camera Settings Profile", order=100)>]
type WindowsMixedRealityCameraSettingsProfile = class
    inherit BaseCameraSettingsProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)>]
[<UnityEngine.CreateAssetMenu(fileName="WindowsMixedRealityCameraSettingsProfile", menuName="Mixed Reality/Toolkit/Providers/Windows Mixed Reality/Windows Mixed Reality Camera Settings Profile", order=100)>]
type WindowsMixedRealityCameraSettingsProfile = class
    inherit BaseCameraSettingsProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.WindowsMixedReality.BaseWindowsMixedRealityCameraSettings), null)>]
type WindowsMixedRealityCameraSettingsProfile = class
    inherit BaseCameraSettingsProfile
Public Class WindowsMixedRealityCameraSettingsProfile
Inherits BaseCameraSettingsProfile
Inheritance
UnityEngine.ScriptableObject
WindowsMixedRealityCameraSettingsProfile
Attributes
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute

Constructors

WindowsMixedRealityCameraSettingsProfile()

Properties

ReadingModeEnabled

Override the camera's projection matrices for a smaller field of view, but rendered content will have more detail. See Reading Mode documentation. While this will work on all Windows Mixed Reality platforms, this is primarily useful on HoloLens 2 hardware. If holograms are not stable, change the Stereo Rendering Mode from "Single Pass Instanced" to "Multi Pass" to work around a bug in Unity.

RenderFromPVCameraForMixedRealityCapture

Whether to use photo/video camera rendering for Mixed Reality Capture on Windows.

ReprojectionMethod

Specifies the default reprojection method for HoloLens 2.

Applies to