共用方式為


ImageAttributes.SetRemapTable 方法

定義

設定色彩重新對應表。

多載

SetRemapTable(ColorMap[])

設定預設分類的色彩重新對應表。

SetRemapTable(ReadOnlySpan<ColorMap>)
SetRemapTable(ReadOnlySpan<ValueTuple<Color,Color>>)
SetRemapTable(ColorAdjustType, ReadOnlySpan<ColorMap>)
SetRemapTable(ColorAdjustType, ReadOnlySpan<ValueTuple<Color,Color>>)
SetRemapTable(ColorMap[], ColorAdjustType)

設定指定分類的色彩重新對應表。

SetRemapTable(ColorMap[])

來源:
ImageAttributes.cs
來源:
ImageAttributes.cs
來源:
ImageAttributes.cs

設定預設分類的色彩重新對應表。

public:
 void SetRemapTable(cli::array <System::Drawing::Imaging::ColorMap ^> ^ map);
public:
 void SetRemapTable(... cli::array <System::Drawing::Imaging::ColorMap ^> ^ map);
public void SetRemapTable (System.Drawing.Imaging.ColorMap[] map);
public void SetRemapTable (params System.Drawing.Imaging.ColorMap[] map);
member this.SetRemapTable : System.Drawing.Imaging.ColorMap[] -> unit
Public Sub SetRemapTable (map As ColorMap())
Public Sub SetRemapTable (ParamArray map As ColorMap())

參數

map
ColorMap[]

ColorMap 型別的色彩配對陣列。 每個色彩配對包含現有色彩 (第一個值) 和現有色彩所要對應至的色彩 (第二個值)。

範例

下列程式代碼範例是設計來搭配 Windows Forms 使用,而且需要 PaintEventArgse,這是事件處理程序的參數Paint。 此程式碼會執行下列動作:

  1. 建立影像 (紅色圓圈) 、將它儲存為 Circle2.jpg、開啟該影像,然後將它繪製到畫面。

  2. 建立色彩對應,將色彩紅色對應至綠色。

  3. 再次將稍早建立的影像繪製到畫面,但這次使用色彩地圖。

private:
   void SetRemapTableExample( PaintEventArgs^ e )
   {
      // Create a filled, red image, and save it to Circle2.jpg.
      Bitmap^ myBitmap = gcnew Bitmap( 50,50 );
      Graphics^ g = Graphics::FromImage( myBitmap );
      g->Clear( Color::White );
      g->FillEllipse( gcnew SolidBrush( Color::Red ), Rectangle(0,0,50,50) );
      myBitmap->Save( "Circle2.jpg" );

      // Create an Image object from the Circle2.jpg file, and draw it to
      // the screen.
      Image^ myImage = Image::FromFile( "Circle2.jpg" );
      e->Graphics->DrawImage( myImage, 20, 20 );

      // Create a color map.
      array<ColorMap^>^myColorMap = gcnew array<ColorMap^>(1);
      myColorMap[ 0 ] = gcnew ColorMap;
      myColorMap[ 0 ]->OldColor = Color::Red;
      myColorMap[ 0 ]->NewColor = Color::Green;

      // Create an ImageAttributes object, and then pass the
      // myColorMap object to the SetRemapTable method.
      ImageAttributes^ imageAttr = gcnew ImageAttributes;
      imageAttr->SetRemapTable( myColorMap );

      // Draw the image with the remap table set.
      Rectangle rect = Rectangle(150,20,50,50);
      e->Graphics->DrawImage( myImage, rect, 0, 0, 50, 50, GraphicsUnit::Pixel, imageAttr );
   }
private void SetRemapTableExample(PaintEventArgs e)
{
             
    // Create a filled, red image, and save it to Circle2.jpg.
    Bitmap myBitmap = new Bitmap(50, 50);
    Graphics g = Graphics.FromImage(myBitmap);
    g.Clear(Color.White);
    g.FillEllipse(new SolidBrush(Color.Red),
        new Rectangle(0, 0, 50, 50));
    myBitmap.Save("Circle2.jpg");
             
    // Create an Image object from the Circle2.jpg file, and draw it to
             
    // the screen.
    Image myImage = Image.FromFile("Circle2.jpg");
    e.Graphics.DrawImage(myImage, 20, 20);
             
    // Create a color map.
    ColorMap[] myColorMap = new ColorMap[1];
    myColorMap[0] = new ColorMap();
    myColorMap[0].OldColor = Color.Red;
    myColorMap[0].NewColor = Color.Green;
             
    // Create an ImageAttributes object, and then pass the
   // myColorMap object to the SetRemapTable method.
    ImageAttributes imageAttr = new ImageAttributes();
    imageAttr.SetRemapTable(myColorMap);
             
    // Draw the image with the remap table set.
    Rectangle rect = new Rectangle(150, 20, 50, 50);
    e.Graphics.DrawImage(myImage, rect, 0, 0, 50, 50, 
        GraphicsUnit.Pixel, imageAttr);    
}
Public Sub SetRemapTableExample(ByVal e As PaintEventArgs)

    ' Create a filled, red image and save it to Circle2.jpg.
    Dim myBitmap As New Bitmap(50, 50)
    Dim g As Graphics = Graphics.FromImage(myBitmap)
    g.Clear(Color.White)
    g.FillEllipse(New SolidBrush(Color.Red), New Rectangle(0, 0, _
    50, 50))
    myBitmap.Save("Circle2.jpg")

    ' Create an Image object from the Circle2.jpg file, and draw

    ' it to the screen.
    Dim myImage As Image = Image.FromFile("Circle2.jpg")
    e.Graphics.DrawImage(myImage, 20, 20)

    ' Create a color map.
    Dim myColorMap(0) As ColorMap
    myColorMap(0) = New ColorMap
    myColorMap(0).OldColor = Color.Red
    myColorMap(0).NewColor = Color.Green

    ' Create an ImageAttributes object, and then pass the

    ' myColorMap object to the SetRemapTable method.
    Dim imageAttr As New ImageAttributes
    imageAttr.SetRemapTable(myColorMap)

    ' Draw the image with the remap table set.
    Dim rect As New Rectangle(150, 20, 50, 50)
    e.Graphics.DrawImage(myImage, rect, 0, 0, 50, 50, _
    GraphicsUnit.Pixel, imageAttr)
    ' Image
End Sub

備註

色彩重新對應數據表是結構的陣列 ColorMap 。 每個 ColorMap 結構都有兩 Color 個 物件:一個指定舊的色彩,另一個指定對應的新色彩。 在轉譯期間,符合重新對應表格中其中一個舊色彩的任何色彩,會變更為對應的新色彩。

對象會維護五個 ImageAttributes 調整類別的色彩和灰階設定:預設、點陣圖、筆刷、手寫筆和文字。 例如,您可以指定預設類別的色彩重新對應、點陣圖類別的色彩重新對應表格,以及畫筆類別的色彩重新對應表。

默認色彩調整和灰階調整設定會套用至沒有自己調整設定的所有類別。 例如,如果您從未指定畫筆類別的任何調整設定,則預設設定會套用至畫筆類別。

適用於

SetRemapTable(ReadOnlySpan<ColorMap>)

來源:
ImageAttributes.cs
public:
 void SetRemapTable(ReadOnlySpan<System::Drawing::Imaging::ColorMap ^> map);
public void SetRemapTable (ReadOnlySpan<System.Drawing.Imaging.ColorMap> map);
member this.SetRemapTable : ReadOnlySpan<System.Drawing.Imaging.ColorMap> -> unit
Public Sub SetRemapTable (map As ReadOnlySpan(Of ColorMap))

參數

適用於

SetRemapTable(ReadOnlySpan<ValueTuple<Color,Color>>)

來源:
ImageAttributes.cs
public:
 void SetRemapTable(ReadOnlySpan<ValueTuple<System::Drawing::Color, System::Drawing::Color>> map);
public void SetRemapTable (ReadOnlySpan<(System.Drawing.Color OldColor, System.Drawing.Color NewColor)> map);
member this.SetRemapTable : ReadOnlySpan<ValueTuple<System.Drawing.Color, System.Drawing.Color>> -> unit
Public Sub SetRemapTable (map As ReadOnlySpan(Of ValueTuple(Of Color, Color)))

參數

適用於

SetRemapTable(ColorAdjustType, ReadOnlySpan<ColorMap>)

來源:
ImageAttributes.cs
public:
 void SetRemapTable(System::Drawing::Imaging::ColorAdjustType type, ReadOnlySpan<System::Drawing::Imaging::ColorMap ^> map);
public void SetRemapTable (System.Drawing.Imaging.ColorAdjustType type, ReadOnlySpan<System.Drawing.Imaging.ColorMap> map);
member this.SetRemapTable : System.Drawing.Imaging.ColorAdjustType * ReadOnlySpan<System.Drawing.Imaging.ColorMap> -> unit
Public Sub SetRemapTable (type As ColorAdjustType, map As ReadOnlySpan(Of ColorMap))

參數

適用於

SetRemapTable(ColorAdjustType, ReadOnlySpan<ValueTuple<Color,Color>>)

來源:
ImageAttributes.cs
public:
 void SetRemapTable(System::Drawing::Imaging::ColorAdjustType type, ReadOnlySpan<ValueTuple<System::Drawing::Color, System::Drawing::Color>> map);
public void SetRemapTable (System.Drawing.Imaging.ColorAdjustType type, ReadOnlySpan<(System.Drawing.Color OldColor, System.Drawing.Color NewColor)> map);
member this.SetRemapTable : System.Drawing.Imaging.ColorAdjustType * ReadOnlySpan<ValueTuple<System.Drawing.Color, System.Drawing.Color>> -> unit
Public Sub SetRemapTable (type As ColorAdjustType, map As ReadOnlySpan(Of ValueTuple(Of Color, Color)))

參數

適用於

SetRemapTable(ColorMap[], ColorAdjustType)

來源:
ImageAttributes.cs
來源:
ImageAttributes.cs
來源:
ImageAttributes.cs

設定指定分類的色彩重新對應表。

public:
 void SetRemapTable(cli::array <System::Drawing::Imaging::ColorMap ^> ^ map, System::Drawing::Imaging::ColorAdjustType type);
public void SetRemapTable (System.Drawing.Imaging.ColorMap[] map, System.Drawing.Imaging.ColorAdjustType type);
member this.SetRemapTable : System.Drawing.Imaging.ColorMap[] * System.Drawing.Imaging.ColorAdjustType -> unit
Public Sub SetRemapTable (map As ColorMap(), type As ColorAdjustType)

參數

map
ColorMap[]

ColorMap 型別的色彩配對陣列。 每個色彩配對包含現有色彩 (第一個值) 和現有色彩所要對應至的色彩 (第二個值)。

type
ColorAdjustType

ColorAdjustType 的元素,指定已設定色彩重新對應表的分類。

範例

如需程式代碼範例,請參閱 SetRemapTable(ColorMap[]) 方法。

備註

色彩重新對應數據表是結構的陣列 ColorMap 。 每個 ColorMap 結構都有兩 Color 個 物件:一個指定舊的色彩,另一個指定對應的新色彩。 在轉譯期間,符合重新對應表格中其中一個舊色彩的任何色彩,會變更為對應的新色彩。

對象會維護五個 ImageAttributes 調整類別的色彩和灰階設定:預設、點陣圖、筆刷、手寫筆和文字。 例如,您可以指定預設類別的色彩重新對應、點陣圖類別的色彩重新對應表格,以及畫筆類別的色彩重新對應表。

默認色彩調整和灰階調整設定會套用至沒有自己調整設定的所有類別。 例如,如果您從未指定畫筆類別的任何調整設定,則預設設定會套用至畫筆類別。

一旦您指定特定類別的色彩調整或灰階調整設定,預設調整設定就不再套用至該類別。 例如,假設您指定預設類別的調整設定集合。 如果您透過傳遞 PenSetRemapTable 方法來設定畫筆類別的色彩重新對應表,則預設調整設定都不會套用至畫筆。

適用於