AssemblyCultureAttribute 類別


指定組件所支援的文化特性。Specifies which culture the assembly supports.

public ref class AssemblyCultureAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyCultureAttribute : Attribute
type AssemblyCultureAttribute = class
    inherit Attribute
Public NotInheritable Class AssemblyCultureAttribute
Inherits Attribute


編譯器會使用屬性來區別主要元件和附屬元件。The attribute is used by compilers to distinguish between a main assembly and a satellite assembly. 主要元件包含程式碼和中性文化特性的資源。A main assembly contains code and the neutral culture's resources. 附屬元件只包含特定文化特性的資源, 如中[assembly:AssemblyCultureAttribute("de")]所示。A satellite assembly contains only resources for a particular culture, as in [assembly:AssemblyCultureAttribute("de")]. 將這個屬性放在元件上, 並使用空白字串 ("") 以外的文化特性名稱, 會使此元件看起來像附屬元件, 而不是包含可執行程式碼的主要元件。Putting this attribute on an assembly and using something other than the empty string ("") for the culture name will make this assembly look like a satellite assembly, rather than a main assembly that contains executable code. 將具有此屬性的傳統程式碼程式庫加上標籤會中斷, 因為沒有其他程式碼能夠在執行時間找到程式庫的進入點。Labeling a traditional code library with this attribute will break it, because no other code will be able to find the library's entry points at runtime.

如需詳細資訊, 請參閱通用語言基礎結構 (CLI) 檔, 特別是「資料分割 II:元資料定義和語法」。For more information, see the Common Language Infrastructure (CLI) documentation, especially "Partition II: Metadata Definition and Semantics". 您可以線上取得這份文件;請參閱 MSDN 上的 ECMA C# 和通用語言基礎結構標準,以及 Ecma International 網站上的標準 ECMA-335 - 通用語言基礎結構 (CLI)The documentation is available online; see ECMA C# and Common Language Infrastructure Standards on MSDN and Standard ECMA-335 - Common Language Infrastructure (CLI) on the Ecma International Web site.



使用屬性化組件所支援的文化特性 (Culture),初始化 AssemblyCultureAttribute 類別的新執行個體。Initializes a new instance of the AssemblyCultureAttribute class with the culture supported by the assembly being attributed.



取得屬性化組件所支援的文化特性 (Culture)。Gets the supported culture of the attributed assembly.


在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。When implemented in a derived class, gets a unique identifier for this Attribute.

(繼承來源 Attribute)



傳回值,這個值指出此執行個體是否與指定的物件相等。Returns a value that indicates whether this instance is equal to a specified object.

(繼承來源 Attribute)

傳回這個執行個體的雜湊碼。Returns the hash code for this instance.

(繼承來源 Attribute)

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)

在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(繼承來源 Attribute)

在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(繼承來源 Attribute)

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(繼承來源 Object)

傳回代表目前物件的字串。Returns a string that represents the current object.

(繼承來源 Object)


_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。Maps a set of names to a corresponding set of dispatch identifiers.

(繼承來源 Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

擷取物件的類型資訊,可以用來取得介面的類型資訊。Retrieves the type information for an object, which can be used to get the type information for an interface.

(繼承來源 Attribute)

擷取物件提供的類型資訊介面數目 (0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(繼承來源 Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

提供物件所公開的屬性和方法的存取權。Provides access to properties and methods exposed by an object.

(繼承來源 Attribute)