StructLayoutAttribute StructLayoutAttribute StructLayoutAttribute StructLayoutAttribute Class

定義

讓您控制記憶體中類別或結構之資料欄位的實際配置。Lets you control the physical layout of the data fields of a class or structure in memory.

public ref class StructLayoutAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Struct, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class StructLayoutAttribute : Attribute
type StructLayoutAttribute = class
    inherit Attribute
Public NotInheritable Class StructLayoutAttribute
Inherits Attribute
繼承
StructLayoutAttributeStructLayoutAttributeStructLayoutAttributeStructLayoutAttribute
屬性

範例

下列範例示範 managed 的宣告GetSystemTime函式,並定義MySystemTime類別LayoutKind.Explicit版面配置。The following example demonstrates a managed declaration of the GetSystemTime function and defines MySystemTime class with LayoutKind.Explicit layout. GetSystemTime 取得系統時間,並列印至主控台。GetSystemTime gets the system time and prints to the console.

using namespace System;
using namespace System::Runtime::InteropServices;


[StructLayout(LayoutKind::Explicit,Size=16,CharSet=CharSet::Ansi)]
value class MySystemTime
{
public:

   [FieldOffset(0)]
   short wYear;

   [FieldOffset(2)]
   short wMonth;

   [FieldOffset(4)]
   short wDayOfWeek;

   [FieldOffset(6)]
   short wDay;

   [FieldOffset(8)]
   short wHour;

   [FieldOffset(10)]
   short wMinute;

   [FieldOffset(12)]
   short wSecond;

   [FieldOffset(14)]
   short wMilliseconds;
};

ref class NativeMethods
{
public:

   [DllImport("kernel32.dll")]
   static void GetSystemTime( MySystemTime * st );
};

int main()
{
   try
   {
      MySystemTime sysTime;
      NativeMethods::GetSystemTime(  &sysTime );
      Console::WriteLine( "The System time is {0}/{1}/{2} {3}:{4}:{5}", sysTime.wDay, sysTime.wMonth, sysTime.wYear, sysTime.wHour, sysTime.wMinute, sysTime.wSecond );
   }
   catch ( TypeLoadException^ e ) 
   {
      Console::WriteLine( "TypeLoadException : {0}", e->Message );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "Exception : {0}", e->Message );
   }

}

using System;
using System.Runtime.InteropServices;

namespace InteropSample
{   

   [StructLayout(LayoutKind.Explicit, Size=16, CharSet=CharSet.Ansi)]
   public class MySystemTime 
   {
      [FieldOffset(0)]public ushort wYear; 
      [FieldOffset(2)]public ushort wMonth;
      [FieldOffset(4)]public ushort wDayOfWeek; 
      [FieldOffset(6)]public ushort wDay; 
      [FieldOffset(8)]public ushort wHour; 
      [FieldOffset(10)]public ushort wMinute; 
      [FieldOffset(12)]public ushort wSecond; 
      [FieldOffset(14)]public ushort wMilliseconds; 
   }

   internal static class NativeMethods
   {
      [DllImport("kernel32.dll")]
      internal static extern void GetSystemTime([MarshalAs(UnmanagedType.LPStruct)]MySystemTime st);
   };

   class TestApplication
   {      
      public static void Main()
      {
         try
         {
            MySystemTime sysTime = new MySystemTime();
            NativeMethods.GetSystemTime(sysTime);
            Console.WriteLine("The System time is {0}/{1}/{2} {3}:{4}:{5}", sysTime.wDay,
               sysTime.wMonth, sysTime.wYear, sysTime.wHour, sysTime.wMinute, sysTime.wSecond);            
         }         
         catch(TypeLoadException e)
         {
            Console.WriteLine("TypeLoadException : " + e.Message);
         }
         catch(Exception e)
         {
            Console.WriteLine("Exception : " + e.Message);
         }
      }
   }
}
Imports System
Imports System.Runtime.InteropServices

Namespace InteropSample

   <StructLayout(LayoutKind.Explicit, Size:=16, CharSet:=CharSet.Ansi)> _
   Public Class MySystemTime
      <FieldOffset(0)> Public wYear As Short
      <FieldOffset(2)> Public wMonth As Short
      <FieldOffset(4)> Public wDayOfWeek As Short
      <FieldOffset(6)> Public wDay As Short
      <FieldOffset(8)> Public wHour As Short
      <FieldOffset(10)> Public wMinute As Short
      <FieldOffset(12)> Public wSecond As Short
      <FieldOffset(14)> Public wMilliseconds As Short
   End Class 'MySystemTime


   Friend Class NativeMethods

      <DllImport("kernel32.dll")> _
      Friend Shared Sub GetSystemTime(<MarshalAs(UnmanagedType.LPStruct)> ByVal st As MySystemTime)
      End Sub
   End Class 'NativeMethods

   Class TestApplication

      Public Shared Sub Main()
         Try
            Dim sysTime As New MySystemTime()
            NativeMethods.GetSystemTime(sysTime)
            Console.WriteLine("The System time is {0}/{1}/{2} {3}:{4}:{5}", sysTime.wDay, sysTime.wMonth, sysTime.wYear, sysTime.wHour, sysTime.wMinute, sysTime.wSecond)
         Catch e As TypeLoadException
            Console.WriteLine(("TypeLoadException : " + e.Message.ToString()))
         Catch e As Exception
            Console.WriteLine(("Exception : " + e.Message.ToString()))
         End Try
      End Sub 'Main
   End Class 'TestApplication
End Namespace 'InteropSample 

備註

您可以將此屬性套用至類別或結構中。You can apply this attribute to classes or structures.

Common language runtime 會控制資料欄位的類別或結構,在受管理的記憶體中的實體配置。The common language runtime controls the physical layout of the data fields of a class or structure in managed memory. 不過,如果您想要將類型傳遞至 unmanaged 程式碼,您可以使用StructLayoutAttribute屬性來控制非受控的類型的配置。However, if you want to pass the type to unmanaged code, you can use the StructLayoutAttribute attribute to control the unmanaged layout of the type. 屬性搭配使用的LayoutKind.Sequential強制要循序配置其出現的順序中的成員。Use the attribute with LayoutKind.Sequential to force the members to be laid out sequentially in the order they appear. Blittable 類型LayoutKind.Sequential控制兩個 managed 記憶體中的配置和版面配置 unmanaged 記憶體中的。For blittable types, LayoutKind.Sequential controls both the layout in managed memory and the layout in unmanaged memory. 非 blittable 類型,它會控制配置,當類別或結構會封送處理至 unmanaged 程式碼,但不會控制在受管理的記憶體配置。For non-blittable types, it controls the layout when the class or structure is marshaled to unmanaged code, but does not control the layout in managed memory. 屬性搭配使用的LayoutKind.Explicit來控制每個資料成員的精確位置。Use the attribute with LayoutKind.Explicit to control the precise position of each data member. 這會影響 managed 和 unmanaged 兩種版面配置,blittable 和非 blittable 類型。This affects both managed and unmanaged layout, for both blittable and non-blittable types. 使用LayoutKind.Explicit需要您使用FieldOffsetAttribute屬性來指出每個欄位的型別內的位置。Using LayoutKind.Explicit requires that you use the FieldOffsetAttribute attribute to indicate the position of each field within the type.

適用於 C#、 Visual Basic 和 c + + 編譯器Sequential預設結構的配置值。C#, Visual Basic, and C++ compilers apply the Sequential layout value to structures by default. 對於類別而言,您必須套用LayoutKind.Sequential明確值。For classes, you must apply the LayoutKind.Sequential value explicitly. Tlbimp.exe (型別程式庫匯入工具)也適用於StructLayoutAttribute屬性,因為它一律會套用LayoutKind.Sequential時匯入類型程式庫的值。The Tlbimp.exe (Type Library Importer) also applies the StructLayoutAttribute attribute; it always applies the LayoutKind.Sequential value when it imports a type library.

建構函式

StructLayoutAttribute(Int16) StructLayoutAttribute(Int16) StructLayoutAttribute(Int16) StructLayoutAttribute(Int16)

使用指定的 StructLayoutAttribute 列舉型別 (Enumeration) 成員,初始化 LayoutKind 類別的新執行個體。Initializes a new instance of the StructLayoutAttribute class with the specified LayoutKind enumeration member.

StructLayoutAttribute(LayoutKind) StructLayoutAttribute(LayoutKind) StructLayoutAttribute(LayoutKind) StructLayoutAttribute(LayoutKind)

使用指定的 StructLayoutAttribute 列舉型別 (Enumeration) 成員,初始化 LayoutKind 類別的新執行個體。Initializes a new instance of the StructLayoutAttribute class with the specified LayoutKind enumeration member.

欄位

CharSet CharSet CharSet CharSet

表示根據預設,類別中的字串資料欄位應該封送處理為 LPWSTR,還是 LPSTRIndicates whether string data fields within the class should be marshaled as LPWSTR or LPSTR by default.

Pack Pack Pack Pack

控制記憶體中類別或結構之資料欄位的對齊。Controls the alignment of data fields of a class or structure in memory.

Size Size Size Size

指示結構或類別的絕對大小。Indicates the absolute size of the class or structure.

屬性

TypeId TypeId TypeId TypeId

在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)
Value Value Value Value

取得 LayoutKind 值,指定類別或結構的排列方式。Gets the LayoutKind value that specifies how the class or structure is arranged.

方法

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

傳回值,這個值指出此執行個體是否與指定的物件相等。Returns a value that indicates whether this instance is equal to a specified object.

(Inherited from Attribute)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

傳回這個執行個體的雜湊碼。Returns the hash code for this instance.

(Inherited from Attribute)
GetType() GetType() GetType() GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute()

在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)
Match(Object) Match(Object) Match(Object) Match(Object)

在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(Inherited from Object)

明確介面實作

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

擷取物件的類型資訊,可以用來取得介面的類型資訊。Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32)

擷取物件提供的類型資訊介面數目 (0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

提供物件所公開的屬性和方法的存取權。Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

適用於

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