SpeechRecognitionEngine.AudioPosition 屬性

定義

取得提供 SpeechRecognitionEngine 輸入的裝置正在產生的音訊資料流中目前的位置。

public:
 property TimeSpan AudioPosition { TimeSpan get(); };
public TimeSpan AudioPosition { get; }
member this.AudioPosition : TimeSpan
Public ReadOnly Property AudioPosition As TimeSpan

屬性值

輸入裝置所產生之音訊資料流中的目前位置。

範例

在下列範例中,進程語音辨識器會使用聽寫文法來比對語音輸入。 當語音辨識器在其輸入偵測到語音時,事件的處理常式 SpeechDetected 會寫入主控台 AudioPositionRecognizerAudioPositionAudioLevel

using System;  
using System.Speech.Recognition;  

namespace SampleRecognition  
{  
  class Program  
  {  
    private static SpeechRecognitionEngine recognizer;  
    public static void Main(string[] args)  
    {  

      // Initialize an in-process speech recognition engine for US English.  
      using (recognizer = new SpeechRecognitionEngine(  
        new System.Globalization.CultureInfo("en-US")))  
      {  
        recognizer.SetInputToDefaultAudioDevice();  

        // Create a grammar for finding services in different cities.  
        Choices services = new Choices(new string[] { "restaurants", "hotels", "gas stations" });  
        Choices cities = new Choices(new string[] { "Seattle", "Boston", "Dallas" });  

        GrammarBuilder findServices = new GrammarBuilder("Find");  
        findServices.Append(services);  
        findServices.Append("near");  
        findServices.Append(cities);  

        // Create a Grammar object from the GrammarBuilder and load it to the recognizer.  
        Grammar servicesGrammar = new Grammar(findServices);  
        recognizer.LoadGrammarAsync(servicesGrammar);  

        // Add handlers for events.  
        recognizer.SpeechRecognized +=  
          new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);  
        recognizer.SpeechDetected +=  
          new EventHandler<SpeechDetectedEventArgs>(recognizer_SpeechDetected);  

        // Start asynchronous recognition.  
        recognizer.RecognizeAsync();  
        Console.WriteLine("Starting asynchronous recognition...");  

        // Keep the console window open.  
        Console.ReadLine();  
      }  
    }  

    // Gather information about detected speech and write it to the console.  
    static void recognizer_SpeechDetected(object sender, SpeechDetectedEventArgs e)  
    {  
      Console.WriteLine();  
      Console.WriteLine("Speech detected:");  
      Console.WriteLine("  Audio level: " + recognizer.AudioLevel);  
      Console.WriteLine("  Audio position at the event: " + e.AudioPosition);  
      Console.WriteLine("  Current audio position: " + recognizer.AudioPosition);  
      Console.WriteLine("  Current recognizer audio position: " +   
        recognizer.RecognizerAudioPosition);  
    }  

    // Write the text of the recognition result to the console.  
    static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)  
    {  
      Console.WriteLine("\nSpeech recognized: " + e.Result.Text);  

      // Add event handler code here.  
    }  
  }  
}  

備註

屬性 AudioPosition 會參考輸入裝置在其產生的音訊資料流程中的位置。 相較之下, RecognizerAudioPosition 屬性會參考辨識器在其音訊輸入內的位置。 這些位置可能不同。 例如,如果辨識器已收到尚未產生辨識結果的 RecognizerAudioPosition 輸入,則屬性的值小於 屬性的值 AudioPosition

適用於

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