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DecoderReplacementFallback 類別

定義

針對無法轉換為輸出字元的編碼輸入位元組序列,提供失敗處理機制 (稱為後援)。 此後援會發出使用者指定的取代字串,而非已解碼的輸入位元組序列。 此類別無法獲得繼承。

public ref class DecoderReplacementFallback sealed : System::Text::DecoderFallback
public sealed class DecoderReplacementFallback : System.Text.DecoderFallback
[System.Serializable]
public sealed class DecoderReplacementFallback : System.Text.DecoderFallback
type DecoderReplacementFallback = class
    inherit DecoderFallback
[<System.Serializable>]
type DecoderReplacementFallback = class
    inherit DecoderFallback
Public NotInheritable Class DecoderReplacementFallback
Inherits DecoderFallback
繼承
DecoderReplacementFallback
屬性

範例

下列程式碼範例示範 DecoderReplacementFallback 類別。

// This example demonstrates the DecoderReplacementFallback class.

using namespace System;
using namespace System::Text;

int main()
{ 
    // Create an encoding, which is equivalent to calling the 
    // ASCIIEncoding class constructor. 
    // The DecoderReplacementFallback parameter specifies that the 
    // string "(error)" is to replace characters that cannot be decoded. 
    // An encoder replacement fallback is also specified, but in this code
    // example the encoding operation cannot fail.  

    Encoding^ asciiEncoding = Encoding::GetEncoding("us-ascii",
        gcnew EncoderReplacementFallback("(unknown)"),
        gcnew DecoderReplacementFallback("(error)"));
    String^ inputString = "XYZ";
    String^ decodedString;
    String^ twoNewLines = Environment::NewLine + Environment::NewLine;
    array<Byte>^ encodedBytes = gcnew array<Byte>(
        asciiEncoding->GetByteCount(inputString));
    int numberOfEncodedBytes = 0;

    // ---------------------------------------------------------------------
    Console::Clear();

    // Display the name of the encoding.
    Console::WriteLine("The name of the encoding is \"{0}\".{1}",
        asciiEncoding->WebName, Environment::NewLine);

    // Display the input string in text.
    Console::WriteLine("Input string ({0} characters): \"{1}\"", 
        inputString->Length, inputString);

    // Display the input string in hexadecimal.
    Console::Write("Input string in hexadecimal: ");
    for each (char c in inputString) 
    {
        Console::Write("0x{0:X2} ", c);
    }
    Console::Write(twoNewLines);

    // ---------------------------------------------------------------------
    // Encode the input string. 

    Console::WriteLine("Encode the input string...");
    numberOfEncodedBytes = asciiEncoding->GetBytes(inputString, 0,
        inputString->Length, encodedBytes, 0);

    // Display the encoded bytes.
    Console::WriteLine("Encoded bytes in hexadecimal ({0} bytes):{1}", 
        numberOfEncodedBytes, Environment::NewLine);
    for each (Byte b in encodedBytes)
    {
        Console::Write("0x{0:X2} ", b);
    }
    Console::Write(twoNewLines);

    // ---------------------------------------------------------------------

    // Replace the encoded byte sequences for the characters 'X' and 'Z'
    // with the value 0xFF, which is outside the valid range of 0x00 to 0x7F
    // for ASCIIEncoding. The resulting byte sequence is actually the
    // beginning of this code example because it is the input to the decoder
    // operation, and is equivalent to a corrupted or improperly encoded
    // byte sequence. 

    encodedBytes[0] = 0xFF;
    encodedBytes[2] = 0xFF;

    Console::WriteLine("Display the corrupted byte sequence...");
    Console::WriteLine("Encoded bytes in hexadecimal ({0} bytes):{1}", 
        numberOfEncodedBytes, Environment::NewLine);
    for each (Byte b in encodedBytes)
    {
        Console::Write("0x{0:X2} ", b);
    }
    Console::Write(twoNewLines);

    // ---------------------------------------------------------------------
    // Decode the encoded bytes.

    Console::WriteLine("Compare the decoded bytes to the input string...");
    decodedString = asciiEncoding->GetString(encodedBytes);

    // Display the input string and the decoded string for comparison.
    Console::WriteLine("Input string:  \"{0}\"", inputString);
    Console::WriteLine("Decoded string:\"{0}\"", decodedString);
}
/*
This code example produces the following results:

The name of the encoding is "us-ascii".

Input string (3 characters): "XYZ"
Input string in hexadecimal: 0x58 0x59 0x5A

Encode the input string...
Encoded bytes in hexadecimal (3 bytes):

0x58 0x59 0x5A

Display the corrupted byte sequence...
Encoded bytes in hexadecimal (3 bytes):

0xFF 0x59 0xFF

Compare the decoded bytes to the input string...
Input string:  "XYZ"
Decoded string:"(error)Y(error)"

*/
// This example demonstrates the DecoderReplacementFallback class.

using System;
using System.Text;

class Sample
{
    public static void Main()
    {

// Create an encoding, which is equivalent to calling the
// ASCIIEncoding class constructor.
// The DecoderReplacementFallback parameter specifies that the
// string "(error)" is to replace characters that cannot be decoded.
// An encoder replacement fallback is also specified, but in this code
// example the encoding operation cannot fail.

    Encoding ae = Encoding.GetEncoding(
                  "us-ascii",
                  new EncoderReplacementFallback("(unknown)"),
                  new DecoderReplacementFallback("(error)"));
    string inputString = "XYZ";
    string decodedString;
    string twoNewLines = "\n\n";
    byte[] encodedBytes = new byte[ae.GetByteCount(inputString)];
    int numberOfEncodedBytes = 0;

// --------------------------------------------------------------------------
    Console.Clear();

// Display the name of the encoding.
    Console.WriteLine("The name of the encoding is \"{0}\".\n", ae.WebName);

// Display the input string in text.
    Console.WriteLine("Input string ({0} characters): \"{1}\"",
                       inputString.Length, inputString);

// Display the input string in hexadecimal.
    Console.Write("Input string in hexadecimal: ");
    foreach (char c in inputString.ToCharArray())
        {
        Console.Write("0x{0:X2} ", (int)c);
        }
    Console.Write(twoNewLines);

// --------------------------------------------------------------------------
// Encode the input string.

    Console.WriteLine("Encode the input string...");
    numberOfEncodedBytes = ae.GetBytes(inputString, 0, inputString.Length,
                                       encodedBytes, 0);

// Display the encoded bytes.
    Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):\n",
                       numberOfEncodedBytes);
    foreach (byte b in encodedBytes)
        {
        Console.Write("0x{0:X2} ", (int)b);
        }
    Console.Write(twoNewLines);

// --------------------------------------------------------------------------

// Replace the encoded byte sequences for the characters 'X' and 'Z' with the
// value 0xFF, which is outside the valid range of 0x00 to 0x7F for
// ASCIIEncoding. The resulting byte sequence is actually the beginning of
// this code example because it is the input to the decoder operation, and
// is equivalent to a corrupted or improperly encoded byte sequence.

    encodedBytes[0] = 0xFF;
    encodedBytes[2] = 0xFF;

    Console.WriteLine("Display the corrupted byte sequence...");
    Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):\n",
                       numberOfEncodedBytes);
    foreach (byte b in encodedBytes)
        {
        Console.Write("0x{0:X2} ", (int)b);
        }
    Console.Write(twoNewLines);

// --------------------------------------------------------------------------
// Decode the encoded bytes.

    Console.WriteLine("Compare the decoded bytes to the input string...");
    decodedString = ae.GetString(encodedBytes);

// Display the input string and the decoded string for comparison.
    Console.WriteLine("Input string:  \"{0}\"", inputString);
    Console.WriteLine("Decoded string:\"{0}\"", decodedString);
    }
}
/*
This code example produces the following results:

The name of the encoding is "us-ascii".

Input string (3 characters): "XYZ"
Input string in hexadecimal: 0x58 0x59 0x5A

Encode the input string...
Encoded bytes in hexadecimal (3 bytes):

0x58 0x59 0x5A

Display the corrupted byte sequence...
Encoded bytes in hexadecimal (3 bytes):

0xFF 0x59 0xFF

Compare the decoded bytes to the input string...
Input string:  "XYZ"
Decoded string:"(error)Y(error)"

*/
' This example demonstrates the DecoderReplacementFallback class.
Imports System.Text

Class Sample
    Public Shared Sub Main() 
        
        ' Create an encoding, which is equivalent to calling the 
        ' ASCIIEncoding class constructor. 
        ' The DecoderReplacementFallback parameter specifies that the 
        ' string "(error)" is to replace characters that cannot be decoded. 
        ' An encoder replacement fallback is also specified, but in this code
        ' example the encoding operation cannot fail.  

        Dim erf As New EncoderReplacementFallback("(unknown)")
        Dim drf As New DecoderReplacementFallback("(error)")
        Dim ae As Encoding = Encoding.GetEncoding("us-ascii", erf, drf)
        Dim inputString As String = "XYZ"
        Dim decodedString As String
        Dim twoNewLines As String = vbCrLf & vbCrLf
        Dim numberOfEncodedBytes As Integer = ae.GetByteCount(inputString)
        ' Counteract the compiler implicitly adding an extra element.
        Dim encodedBytes(numberOfEncodedBytes - 1) As Byte
        
        ' --------------------------------------------------------------------------
        Console.Clear()
        
        ' Display the name of the encoding.
        Console.WriteLine("The name of the encoding is ""{0}""." & vbCrLf, ae.WebName)
        
        ' Display the input string in text.
        Console.WriteLine("Input string ({0} characters): ""{1}""", _
                          inputString.Length, inputString)
        
        ' Display the input string in hexadecimal. 
        ' Each element is converted to an integer with Convert.ToInt32.
        Console.Write("Input string in hexadecimal: ")
        Dim c As Char
        For Each c In  inputString.ToCharArray()
            Console.Write("0x{0:X2} ", Convert.ToInt32(c))
        Next c
        Console.Write(twoNewLines)
        
        ' --------------------------------------------------------------------------
        ' Encode the input string. 
        Console.WriteLine("Encode the input string...")
        numberOfEncodedBytes = ae.GetBytes(inputString, 0, inputString.Length, _
                                           encodedBytes, 0)
        
        ' Display the encoded bytes. 
        ' Each element is converted to an integer with Convert.ToInt32.
        Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):" & vbCrLf, _
                                                         numberOfEncodedBytes)
        Dim b As Byte
        For Each b In  encodedBytes
            Console.Write("0x{0:X2} ", Convert.ToInt32(b))
        Next b
        Console.Write(twoNewLines)
        
        ' --------------------------------------------------------------------------
        ' Replace the encoded byte sequences for the characters 'X' and 'Z' with the 
        ' value 0xFF, which is outside the valid range of 0x00 to 0x7F for 
        ' ASCIIEncoding. The resulting byte sequence is actually the beginning of 
        ' this code example because it is the input to the decoder operation, and 
        ' is equivalent to a corrupted or improperly encoded byte sequence. 

        encodedBytes(0) = &HFF
        encodedBytes(2) = &HFF
        
        Console.WriteLine("Display the corrupted byte sequence...")
        Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):" & vbCrLf, _
                           numberOfEncodedBytes)
        For Each b In  encodedBytes
            Console.Write("0x{0:X2} ", Convert.ToInt32(b))
        Next b
        Console.Write(twoNewLines)
        
        ' --------------------------------------------------------------------------
        ' Decode the encoded bytes.
        Console.WriteLine("Compare the decoded bytes to the input string...")
        decodedString = ae.GetString(encodedBytes)
        
        ' Display the input string and the decoded string for comparison.
        Console.WriteLine("Input string:  ""{0}""", inputString)
        Console.WriteLine("Decoded string:""{0}""", decodedString)
    
    End Sub
End Class
'
'This code example produces the following results:
'
'The name of the encoding is "us-ascii".
'
'Input string (3 characters): "XYZ"
'Input string in hexadecimal: 0x58 0x59 0x5A
'
'Encode the input string...
'Encoded bytes in hexadecimal (3 bytes):
'
'0x58 0x59 0x5A
'
'Display the corrupted byte sequence...
'Encoded bytes in hexadecimal (3 bytes):
'
'0xFF 0x59 0xFF
'
'Compare the decoded bytes to the input string...
'Input string:  "XYZ"
'Decoded string:"(error)Y(error)"
'

備註

編碼或解碼作業失敗的常見原因是基礎編碼類別未提供字元與對等位元組序列之間的對應。 例如, ASCIIEncoding 物件無法解碼大於0x7F的位元組值。 如果輸入位元組序列無法轉換成輸出字元, DecoderReplacementFallback 物件會將取代字串發出至輸出,以代表原始輸入位元組序列。 轉換程式接著會繼續解碼原始輸入的其餘部分。

物件的取代字串 DecoderReplacementFallback 是由其類別建構函式的呼叫所決定。 有兩個 選項可以使用:

這個類別是兩個.NET Framework類別之一,可實作不同的後援策略來處理解碼轉換失敗。 另一個類別是 DecoderExceptionFallback 類別,會在遇到不正確位元組序列時擲 DecoderFallbackException 回 。

建構函式

DecoderReplacementFallback()

初始化 DecoderReplacementFallback 類別的新執行個體。

DecoderReplacementFallback(String)

使用指定的取代字串,初始化 DecoderReplacementFallback 類別的新執行個體。

屬性

DefaultString

取得取代字串,此字串為 DecoderReplacementFallback 物件的值。

MaxCharCount

取得 DecoderReplacementFallback 物件之取代字串中的字元數。

方法

CreateFallbackBuffer()

建立 DecoderFallbackBuffer 物件,其使用此 DecoderReplacementFallback 物件的取代字串初始化。

Equals(Object)

指示指定物件的值是否等於 DecoderReplacementFallback 物件。

GetHashCode()

擷取 DecoderReplacementFallback 物件值的雜湊程式碼。

GetType()

取得目前執行個體的 Type

(繼承來源 Object)
MemberwiseClone()

建立目前 Object 的淺層複製。

(繼承來源 Object)
ToString()

傳回代表目前物件的字串。

(繼承來源 Object)

適用於

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