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D3DImage.CopyBackBuffer 方法

定義

建立 D3DImage 的軟體版本。

protected public:
 virtual System::Windows::Media::Imaging::BitmapSource ^ CopyBackBuffer();
[System.Security.SecurityCritical]
[System.Security.SecurityTreatAsSafe]
protected internal virtual System.Windows.Media.Imaging.BitmapSource CopyBackBuffer ();
protected internal virtual System.Windows.Media.Imaging.BitmapSource CopyBackBuffer ();
[<System.Security.SecurityCritical>]
[<System.Security.SecurityTreatAsSafe>]
abstract member CopyBackBuffer : unit -> System.Windows.Media.Imaging.BitmapSource
override this.CopyBackBuffer : unit -> System.Windows.Media.Imaging.BitmapSource
abstract member CopyBackBuffer : unit -> System.Windows.Media.Imaging.BitmapSource
override this.CopyBackBuffer : unit -> System.Windows.Media.Imaging.BitmapSource
Protected Friend Overridable Function CopyBackBuffer () As BitmapSource

傳回

背景緩衝區目前狀態之軟體版本的 BitmapSource,如果背景緩衝區無法讀取,則為 null

屬性

備註

方法 CopyBackBuffer 是由列印系統和 RenderTargetBitmap 類別等用戶端呼叫。

選擇性地覆寫 CopyBackBuffer 方法來實作自訂邏輯,並傳回不同的 BitmapSource 。 例如,如果預設 CopyBackBuffer 實作傳回 ,您可以傳 null 回預留位置 BitmapSource

適用於

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